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Ankh of R with muliple uses

06-24-2006, 11:30 PM#1
Moss
I want to have an Ankh of Reincarnation that is like a normal such Ankh in every way except that it can be reused multiple (infinite or a large number of) times. I can do that by just giving it more than one charge of course but then the problem is that I can't give it a cooldown. I don't want the Ankh to be an item that just makes you have to kill the unit 10 times before they are really dead.

I tried using unit reincarnation instead of the item version and I got the cooldown but then if the unit died before the item was cooled down, they disappear from the game! And strangely the Ankh reappears on the ground where they died after the 7 second delay that the ability has.

If anybody could figure out a way to make either of those workable or think of some totally different way to do it that would be awesome.
06-25-2006, 12:15 AM#2
The)TideHunter(
Im not sure what your asking, if your asking for a Reincarnation that always revives the unit, then set the cooldown to 0, but obviously you dont mean that because you have mentioned cooldown before.

I really dont know what your asking for.
06-25-2006, 01:10 AM#3
Undead_Lives
He's asking for an infinite Ankh with a cooldown.
Try giving the Ankh a cooldown. Such as making a dummy item ability, set it's cooldown to whatever you want, then select the cooldown for the Ankh based off of that ability.
06-25-2006, 01:15 AM#4
PipeDream
You could give the unit the unit ability while he carries the item. There are a lot of gotchas to this method which I have no experience with. They're probably all listed somewhere in here.
06-25-2006, 04:31 AM#5
Panto
The item has a field (the name of which I don't recall) which determines whether the item is consume when it's used. The ankh will have different behaviors depending on what this field is set to, and one of them will be what you want. Multiple charges should not be necessary.

Notice the Amulet of Spell Shield, it works much the same way.
06-25-2006, 07:52 AM#6
Moss
Yes, I am just asking for Reincarnation like the Tauren Cheiftan has (except I think I like the features in the item version that let you set hp and mana when reincarnated). I could just add and remove the unit version of Reincarnation when the hero picks up and drops the item, but then it wouldn't show the cooldown on the item right? Plus I would have to hide the ability with that spellbook trick or whatever, which I haven't tried yet. So if I go that route I need some way to make the cooldown show up on the item even though the item isn't actually doing anything.

And can anyone figure out why the hero would disappear from the game when you put unit Reinc. on the item and the hero dies while it is cooling down? And by the way it drops all of the hero's items not just the Ankh when they disappear.
06-25-2006, 10:49 AM#7
aquilla
Set number of charges to 0 and perishable to false, then change the cooldown of the Item Reincarnation ability
06-25-2006, 10:55 AM#8
The)TideHunter(
Add the item ability Reincarnation item has, to the hero, all items have base abilities too.

Make a new ability, base it off 'Item Reincarnation', and change it to hero ability.

Look, i just tried it out and its working fine:

http://wc3campaigns.net/attachment.p...1&d=1151232900

EDIT: Note for future, do NOT use Jpeg for images! they are unclear!
Attached Images
File type: jpgpic.JPG (135.3 KB)
06-27-2006, 07:38 AM#9
Moss
TideHunter are you talking about making a hero abilty based off of Item Reincarnation? That is not what I want. I want an item, just like the Ankh of Reincarnation except that when it is used it doesn't go away, it stays in the hero's inventory and has a long cooldown so that the hero can't keep dying and reincarnating over and over in one battle. If I simply add extra charges to the Ankh then it uses up a charge but has no cooldown. If I use the unit-based Reincarnation, it works once and has a cooldown, but if the unit dies again during the cooldown period the unit gets inexplicably removed from the game.

I don't think I can be any clearer then that. Unforetunately nobody's suggestions have helped.
09-09-2006, 12:42 AM#10
nooK
Sorry to revive this thread but I got the same problem: Setting a cooldown on the Item Reincarnation, setting perishable on the item to false and charges to 0 makes the hero die when his health dropds under 0,xx...No reinc, nothing...
09-09-2006, 12:45 AM#11
shadow1500
Do what PipeDream said, give the unit a hidden reincarnation ability when he gets the item, and remove the ability when he loses the item.
09-09-2006, 12:51 AM#12
nooK
This doesn`t show cooldown on the item and it doesn´t allow you to use the extra fields like hp and mana after reinc (else you could just give the item the tauren reinc). Correct me if I understand your post/pipe´s wrong.

How can blizz make an ability which only works when perishable is set to true on the ITEM...
09-09-2006, 01:14 AM#13
shadow1500
You could make two items, one dummy item that can be used and has a cooldown, and another item which does nothing. Then replace them around/use one when hero dies or cooldown ends, etc.