Go
Wc3C.net
»
Warcraft III Modding
»
Hosted Projects
»
Tropical Tag
»
Suggestions
»
Anti-Spawn Kill
Anti-Spawn Kill
06-25-2006, 08:01 AM
#1
Karawasa
Like it?
06-26-2006, 01:40 AM
#2
tannish2
i still like my region idea, unless your murloc and tis nighttime or elemental and its on awter your still fucked, naga can just follow
06-27-2006, 08:08 PM
#3
jus1992
never had a spawn kill problem
07-18-2006, 01:43 AM
#4
Karawasa
It will give 10 seconds of invuln and invis in 2.8 unless we decide otherwise.
07-18-2006, 09:02 PM
#5
tannish2
invis might be enuf, but with the ping they can just reveal
07-18-2006, 09:55 PM
#6
Karawasa
Could always bump it up to 15.
07-21-2006, 06:37 PM
#7
Shizsnok
or if we make mover speed 25% faster while for 10 seconds when rescued will get you outa there faster
07-21-2006, 07:02 PM
#8
tannish2
O! i no,.... when rescued ude get invis, invuln, and double speed (especially for elementals on land