Quote:
|
Originally Posted by Sardius
On a related matter, is it possible to make something permantly asleep at all times until a trigger awakes them?
|
Just use a dummy Sleep spell with 0 duration (infinite duration) and awake it with

JASS:
call UnitRemoveAbility( yourUnit, yourBuffCode ( for example 'B000' ) )
If you want that the unit can't be "manually" awakened, just set the sleep invulnerability time to 0 (infinite).