| 06-26-2006, 05:01 PM | #1 |
Been trying to figure out this condition but I've not had luck... I want a trigger that when a certain player has all their buildings destroyed, that it activates another trigger. |
| 06-26-2006, 05:19 PM | #2 |
| 06-26-2006, 05:22 PM | #3 |
Trigger: all buildings destroyed
![]() Conditions
you can make a varible and do it like this |
| 06-26-2006, 06:40 PM | #4 |
Both your triggers leak a group every second, that will get slow after a while. Use: Trigger: Number of Buildings
![]() Conditions
![]() Actions
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| 06-27-2006, 03:08 AM | #5 |
I am probably missing something significant but why use timed events at all? You wuold be better off just using the A Unit Dies event. Much more effective. |
| 06-27-2006, 05:20 AM | #6 |
Well I tried this one, it didn't seem to work though. Event: Time - Every 3.00 seconds of game time Condition: (Savage Warlord 0701 <gen> is dead) Equal to True (Thrack 0160 <gen> is dead) Equal to True (Number of units in (Units owned by Player 6 (Orange) matching (((Matching unit) is A structure) Equal to True))) Equal to 0 Action: Run my trigger. All conditions are met, but my following trigger doesn't activate, and for the record the trigger its suppose to activate works fine. |
