| 12-29-2002, 04:16 PM | #1 |
Guest | I'm trying to implement a long natural (cliff1, horizontal) doodad into my map, and so while in the world editor everything looks nice and dandy, in game there is a gap between my long natural (cliff 1, horizontal) doodad and my terrain, i cant seem to correct it by any means any idea why this would happen ? |
| 12-29-2002, 04:22 PM | #2 |
Maybe its above the cliff terrain, so you may not be able to see it in WE, but in game once you the view is different you notice it? Just a guess. Try using page up/page down to move the doodad up and down. Might try making your cliffs narrower in between too. |
| 12-29-2002, 05:10 PM | #3 |
I have the same problems and don't know how to make it work, it seems like it should be easier to place a simple bridge..... anyone who has placed a bridge have any good ideas? |
| 12-29-2002, 06:20 PM | #4 |
Guest | Also, any ideas on why you can't pass under a bridge? I mean, I would think that it would make sense for uits to pass under a bridge way over their heads. Sorta on the same note, I think I read somewhere that you can edit the pathing somehow (which might fix the bridge problem) but I have no clue how, anyone know if this is true? |
| 12-29-2002, 09:59 PM | #5 |
ctrl+pageup or pagedown,it adjusts the height. |
| 12-29-2002, 10:06 PM | #6 |
Guest | Asteryus, blizzard was just being lazy. They just made the whole sites unpassible, so units cant fall off. |
| 12-29-2002, 10:08 PM | #7 |
Guest | So there is no way to get units to go under a bridge? I mean other than using a trigger to move em from one side to the other? |
