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Wtf is the deal with bridges/ramps

12-29-2002, 04:16 PM#1
Guest
I'm trying to implement a long natural (cliff1, horizontal) doodad into my map, and so while in the world editor everything looks nice and dandy, in game there is a gap between my long natural (cliff 1, horizontal) doodad and my terrain, i cant seem to correct it by any means any idea why this would happen ?
12-29-2002, 04:22 PM#2
ph33rb0
Maybe its above the cliff terrain, so you may not be able to see it in WE, but in game once you the view is different you notice it?

Just a guess. Try using page up/page down to move the doodad up and down. Might try making your cliffs narrower in between too.
12-29-2002, 05:10 PM#3
Crash+Burn
I have the same problems and don't know how to make it work, it seems like it should be easier to place a simple bridge..... anyone who has placed a bridge have any good ideas?
12-29-2002, 06:20 PM#4
Guest
Also, any ideas on why you can't pass under a bridge? I mean, I would think that it would make sense for uits to pass under a bridge way over their heads.

Sorta on the same note, I think I read somewhere that you can edit the pathing somehow (which might fix the bridge problem) but I have no clue how, anyone know if this is true?
12-29-2002, 09:59 PM#5
Aka'lamanaia
ctrl+pageup or pagedown,it adjusts the height.
12-29-2002, 10:06 PM#6
Guest
Asteryus, blizzard was just being lazy. They just made the whole sites unpassible, so units cant fall off.
12-29-2002, 10:08 PM#7
Guest
So there is no way to get units to go under a bridge? I mean other than using a trigger to move em from one side to the other?