| 06-27-2006, 11:04 AM | #1 |
Well, i got a building that gives out quests it works like observatory with reveal, i mean a unit uses it's ability and player recives quests, ability is removed after that. All were fine, till i decided to make an delivery mission, i've god a problem here. How can i detect a unit that should be given a package that he should deliver ? I've tryed buing units etc but they seem not to work. Halp! ) |
| 06-27-2006, 01:13 PM | #2 |
Delivery quest, eh? What exactly is the problem? You don't know how to make the triggers? -------------------- Unit - unit acquires an item Item-type of the item being manipulated equal to XXXX X amount of actions -------------------- Or is the problem that you cannot detect the unit who delivers the item? One solution would be to make a trigger: ----------------------- Unit - unit loses an item Item-type of the item being manipulated equal to XXXX Set hero manipulating item to DeliveryHero (A unit variable) ----------------------- |
| 06-27-2006, 02:53 PM | #3 |
No, i want to detect the unit that was selected by "select unit" ability at the moment i ordered to activate an ability. I mean i got a unit that gives quests away, it is neutral-passive and has "select unit" ability and set of dummy abilitys wich lead to triggers that gives quests etc. All was perfectly fine till i decided to make a delivery one. I need to detect wich unit is selected by this ability to give it an item. |
| 06-27-2006, 06:18 PM | #4 |
Ah yes. I do not think it can really be detected, but it is too bad to just create the item on the ground somewhere near the guest giver? It's a multiplayer map I presume? |
| 06-27-2006, 06:39 PM | #5 |
Yes it is, i ended up putting it in front of it. |
