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The Tale of Morland

06-27-2006, 01:42 PM#1
Bob27
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This cinematic takes place in a fantasy land called Arcarius. Morland, a farmer near the Temple of the Sun decides to go for a walk. He then discovered a shipwreck on the coast, and one surviving crew member...

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Download:
Chapter One
Durotation: 7 minutes
File Size: 19.29 MB

I don't really expect this cinematic to get approved, I would mostly just want some feedback on how to improve. However if your intrested you can look at the fairly plain at the moment but developing site here.

Thanks, Bob27
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06-27-2006, 02:27 PM#2
Tim.
Your header image exceeds the width restrictions. Please change it to a max width of 800px, however 700px is a prefered max.
06-27-2006, 02:34 PM#3
Bob27
Quote:
Originally Posted by Tim.
Your header image exceeds the width restrictions. Please change it to a max width of 800px, however 700px is a prefered max.

done.
06-27-2006, 03:35 PM#4
Tim.
Much better!
06-27-2006, 05:10 PM#5
operator
It's great :P
06-27-2006, 06:07 PM#6
SeruK
That mixture of wc3 units and bm2 doodads is not very good according to the screenshots imo. Going to watch the cinematic soon.
06-27-2006, 07:02 PM#7
Thunder_Eye
It could use some fog imo ;P
06-27-2006, 07:19 PM#8
Archian
well there you got one of your first ideas from wc3c for improveal bob..

another is that you should add some hills in the horizon, in the this scene where Moland (that's his name right) is walking towards the shore..

and some more "details" on the terrian in this scene , use diffrent tilesets and perhaps some small doodads.
aswell as too add some more doodads within the house.
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06-27-2006, 09:27 PM#9
iNfraNe
Ok, ill comment a bit on the terrain before I find the time to actually watch it.

First of all.. it kind of misses atmosphere. The lack of fog and horizondoodads make it feel really, really empty. Further you mixture of highpoly doodads with low poly doodads/units and esspecially highquality realistic skins with cartoonish blizzard skins looks really weird.

Definately try to get more atmosphere in it, atmosphere 2gether with the music is what sets the mood of the scene! Check out zurg's latest (last) cinematic to see how to get a great atmosphere.
06-27-2006, 10:00 PM#10
Hemlock
Here is my comment about this cinematic.

I think this cinematic is not bad, and has potentials to grow better if you would continue to improve this.
- Story wise it was not bad, although some dialogue went to fast to actually read it all, and there were some spelling issues in the dialogue (can't remember though).
- Camera's angles were mainly nicely placed, but the motion of some looked disturbed and not really smooth, this due to the great zoom out you possibly used?
- Terrain would be one of the weakest aspects of this cinematic if you ask me, although you tried well and I can see the effort (for instance the boat was quite nice, and so was the interior of the house in my oppinion) I found the outeriors quite unpolished, often backgrounds were empty and more than trees and bushes were not really displayed.
What was remarkable was that the water of the waterfall was different in color that the one which it landed in.
Also Try to do something with those houses, cause somehow the scale didn't look right, and the trees didn't quite match with the houses.
- Music and sound was ok, I didn't pay a lot of attention to this, but mainly it felt already.

Overall I would say, its nice but with some improvements on certain aspects of the cinematic, this could evolve to something quite nice.
06-27-2006, 11:16 PM#11
ghenjis
To make portraits for the custom villager models, extraxt the normal villagerman portrait, convert it to mdl and set it to the same path as the custom model you want the portrait for, then rename it (Thenameofthemodel)_Portrait.mdx.

There was some problems with the name (sometimes it seems as if they were answering their own questions). The trees need to be replaced with models of lesser quality textures. The terrain is too empty. The terrain was the cinematics largest flaw. The dialogue was sometimes too fast. It also needs better atmosphere.

If these simple matters are fixed, this cinematic has great potential. I hope to see more of it.
06-28-2006, 04:36 AM#12
Bob27
Quote:
Originally Posted by ghenjis
To make portraits for the custom villager models, extraxt the normal villagerman portrait, convert it to mdl and set it to the same path as the custom model you want the portrait for, then rename it (Thenameofthemodel)_Portrait.mdx.

Ok thanks

Edit: Thanks they work now.


Quote:
Originally Posted by ghenjis
There was some problems with the name (sometimes it seems as if they were answering their own questions). The trees need to be replaced with models of lesser quality textures. The terrain is too empty. The terrain was the cinematics largest flaw. The dialogue was sometimes too fast. It also needs better atmosphere.

Yea well I would admit I would not be the best terrainer. I'll see if I can find someon[quote=iNfraNe]e good to help me fix it up.

Quote:
Originally Posted by Warnicro
Story wise it was not bad, although some dialogue went to fast to actually read it all, and there were some spelling issues in the dialogue (can't remember though).

Ok i'll speed down the Dialog and see if I can find any of these spelling mistakes.

Quote:
Originally Posted by Warnicro
Camera's angles were mainly nicely placed, but the motion of some looked disturbed and not really smooth, this due to the great zoom out you possibly used?

Well i'll have a look at it and try to fix it.

Quote:
Originally Posted by Warnicro
Terrain would be one of the weakest aspects of this cinematic if you ask me, although you tried well and I can see the effort (for instance the boat was quite nice, and so was the interior of the house in my oppinion) I found the outeriors quite unpolished, often backgrounds were empty and more than trees and bushes were not really displayed.
What was remarkable was that the water of the waterfall was different in color that the one which it landed in.
Also Try to do something with those houses, cause somehow the scale didn't look right, and the trees didn't quite match with the houses.

I'll try and get some new house or tree models then

Quote:
Originally Posted by Warnicro
Music and sound was ok, I didn't pay a lot of attention to this, but mainly it felt already.

I will probably try and find some more dramatic music to use in some places

Quote:
Originally Posted by iNfraNe
First of all.. it kind of misses atmosphere. The lack of fog and horizondoodads make it feel really, really empty.


I'll add some fog and horizon doodads then

Edit: Ok added some fog to the boat scene to look it much darker and added some fog to the shipwreck scenes, better or worse?
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06-28-2006, 07:45 AM#13
iNfraNe
Not that kind of fog, the mapoption terrain fog, not the weather fog :) the boat scene was alright terrainwise, nothing much 2 do about it, dont make it darker, thatll make it harder to see and ruin the scenes.

Ok watched it, besides all comments already given (mainly by warn, which I agree with):

Perhaps make the cine a little quicker. Overall the cinematic progresses slowly. Action in scenes usually happens while people are talking, not when they are done talking. Things like "Oh no! run!" (or w/e he said exactly, I forgot) looked really odd when he just stands there doing nothing but saying his lines.

Anyway, to cut to it: I will not aprove this and move it to the cinematic forum instead.
06-28-2006, 08:48 AM#14
Anitarf
Everybody else already commented on the visuals, so I'll comment the story.

...when I find the time later, gotta run now.
06-28-2006, 02:04 PM#15
2-P
When Galdan was lying at the beach there was a rowboat right besides him. But later he says that he swam to the beach.
Well, I guess it's just a coincidence and the rowboat just fell out of the ship besides him. =P