| 06-28-2006, 01:18 AM | #1 |
I have never used them and they just slowdown CleanAttachedVars and GetAttachedInt/Handle , I am going to drop those functions. The only thing I know actually used attacheable sets is InvX, I am going to release a version of InvX without attacheable sets usage at the same time as next caster system version. Has anyone ever used the attachable sets? |
| 06-28-2006, 01:28 AM | #2 |
ya their useless u have pools for that. |
| 06-28-2006, 11:11 AM | #3 |
i have another suggestion for next version of the CS. plz make it hide the casters that hold 'hidden' items, its not that nice to have a aure effect apearing at the map origin (well i could have used an ability that doesnt use them but i thought u sure hide em) |
| 06-28-2006, 12:12 PM | #4 |
Never saw the use in attachable sets anyway... |
| 06-28-2006, 12:57 PM | #5 | |
Quote:
-- I was sleeping and figured out that the aura template uses attacheable also something else uses attacheable sets but I can't remember right now. |
| 06-29-2006, 11:53 AM | #6 |
Just remove it and see what explodes. As for unhiding casters, just remove Aloc from them and add it again and it will function perfectly. |
| 06-29-2006, 01:23 PM | #7 |
No. |
| 06-29-2006, 01:37 PM | #8 |
No to what? Cause about the explosion suggestion, I wasn't exactly serious you know. If its about the locust issue, then yes, I am right, it works fine. |
| 06-29-2006, 01:41 PM | #9 |
If it doesn't work I can just use AddCaster and remove the caster instead of recyclable casters |
| 06-29-2006, 04:21 PM | #10 |
AGH! You don't believe me? Goddamnit people! Do a 3 second test: JASS:local unit u = CreateUnit(Player(0),'hfoo',0,0,0) call UnitAddAbility(u,'Aloc') call ShowUnit(u,false) call ShowUnit(u,true) call UnitRemoveAbility(u,'Aloc') call UnitAddAbility(u,'Aloc') You will see a unit that cannot be selected goddamnit. If nobody believes me about this....well I am gonna need to go and get some food, cause this has me all worked up. |
| 06-29-2006, 04:55 PM | #11 | |
Quote:
thats just a test, i dont get why vex post sais its by freakazoid im not sure but maybe the horadric cube uses the sets |
| 06-29-2006, 10:06 PM | #12 |
Horadric cube uses pools. -- I said "If it doesn't work" as in : "even if it doesn't work there is a fix" |
| 06-30-2006, 12:36 PM | #13 |
@Chuckle_Brother: I mean: "No, I have never used ... " |
| 06-30-2006, 12:59 PM | #14 |
*Thumbs up* |
