| 06-28-2006, 04:54 PM | #1 |
I've got a unit that gives out quests, it is neutral-passive and has a dummy ability based off warstomp, when its used it gives player a quest and then the ability is removed. Once quest done its avialable again, but i have great problem with that. I use add/remove ability to do that, well, at the 1st place - everything works fine, but when quest is complited and i add this ability again, it stops work i mean it appears as it should but it dosnt work (problem not in triggers, i tryed to add it effect and mana cost but i still click on it to see that nothing happens). I also tryed to disable the ability for all players but this ability seems untouched by my disabling and still appears to be enabled. need help! |
| 06-28-2006, 05:13 PM | #2 |
I think it would help here if you post the triggers you use to manage this ability/quest. I had a similar problem that was solved by adding a wait time to my triggers. Additionally, I think you'll find people a bit more amicable if you don't post the thread topic in all caps, and have it somewhat related to what trouble you're having. |
| 06-28-2006, 05:22 PM | #3 |
Sorry, i was so pissed that didnt notice that i posted in caps. Triggers dosnt matter - this is something with the ability it self, triggers are simple and if ability would work i would see text messages etc. |
| 06-28-2006, 05:28 PM | #4 |
Well, that's the same sort of train of thought I was following with the problem I linked in my previous post. Turns out the triggers were the problem, though. I'm not experienced enough to figure this one off of the top of my head, so It'd help me help you at least if you could post your triggers or a test map |
| 06-28-2006, 05:32 PM | #5 |
Wow Wait 0.10 really solved all troubles ! (rep added) |
| 06-28-2006, 05:39 PM | #6 |
Hah! Yeah, isn't that the damnest bug? :P (also, you should be fine doing a wait of 0.01 seconds too, if the slight delay bugs you) |
| 06-28-2006, 06:04 PM | #7 |
Wait 0. is marginally faster than that. Still very long. |
