| 06-28-2006, 07:11 PM | #1 |
Alright well, Guardian mode just isn't working out. I don't see people noticing it was used or figuring out what to do. Thus, I have decided to axe it. I am looking for a replacement mode that is simple yet fun. Coin and Short both change the game a lot, but are very simple and any idiot can figure it out. I am looking for something like that; simple and fun. Thanks! |
| 06-28-2006, 08:28 PM | #2 |
destruction mode? bbasicly in the last 5 minutes the naga are stuned for 30 minutes but the catch is ALL FISH FARMS ARE DESTROYED basicly restarting the game also all money is removed and the naga lose all items -.- . or swap mode? where if the naga kills a fish they swap or another way to do it is all fish need to last the longest as a fish lets say one fish lasta 2 mins another 3 mins at the end of the game the one with 3 mins wins and itl swap when naga kill fish and two more ideas both pro mode pro mode1: fish permanatly die but they can still help allys by giving gold wich they auto get and maybe can play minigames? promode2: all terrain disapears no terain makes it harder promode3:the map building are becomes smaller promode4: basicly it starts off normal but heres the catch if a naga klls a fish the fish becomes a naga uintill theres one fish left the last fish alive is the winner . |
| 06-29-2006, 06:24 AM | #3 |
ok wtf is mode 3? YEW GEWD PIE-NESS THINKINGYISHNESS TOKING! PIE LASER MONKEY FETUS! |
| 06-29-2006, 09:52 AM | #4 |
The Bomb It came out of nowhere! I never stood a chance... Gives a random Naga "The Bomb" The Bomb is a short ranged ability that throws a bomb at Fish, when it hits a Fish, the Fish gets "The Bomb" and a little 20 second timer above it. The Fish can pass the bomb to any other Fish, when the timer hits 0, the Fish holding the bomb explodes and becomes a spirit. But heres the catch, Fish can't be "Caught" by any other method except by the Bomb, if they're killed by conventional means, all their structures are destroyed and they instantly revive at a random location. Only 1 Bomb can be out at any one time, so once its thrown, the Naga have to wait until it explodes, whereupon another random Naga is given the Bomb. And theres another catch, the Fish can't rescue the normal way, instead they have to pass "The Bomb" to one of the fishy spirits, blowing the spirit up and freeing it. I'd also suggest a lowered Gold Income if you choose to do this one, as it is supposed to encourage gurilla tactics with the fish always on the move rather than the usual turtle tactics. Fish and Naga can also buy "Fake Bombs", Fake Bombs on the Fish make it look like they have the timer when used, but they don't explode, Fake Bombs on the Naga act exactly like the normal Bomb, but the Fish doesn't die. |
| 06-29-2006, 11:59 AM | #5 |
the bomb sounds fun |
| 06-29-2006, 05:47 PM | #6 |
first off to reply to tannish the third one is it makes THE WHOLE MAP SMALLER making the boundrys alot smaller lets say the whole map is reduced by 25x30 (not actully that measure its just an example) so that theres less area to hide in and build in making it harder also I DONT like the bomb idea because if you want that to happen you should just play pass the bomb 3.0 |
| 06-29-2006, 05:50 PM | #7 |
Hey tannish, less spamming more contributing. The Bomb sounds interesting...weird idea, but cool :P |
| 06-30-2006, 02:45 AM | #8 |
heh no terrain would kind of ruin the game and I'm not sure how easy it would be to level all the terrain, I know you can easily make it all into one type. it would also mess up or benefit the water elemental depending on whether it was water or land. and also with no terrain, there would be no barricade around the middle for the jail. as for making the boundaries smaller. that would cut off most of the bases (only way to do that would be to put in the black line boundaries. can't change the actual map boundaries in game.) The permanently die thing would make it far too easy for the naga. any good game relies on rescuing. I think kara allready said he didn't want to do a swap mode. mainly cause it would mess up the game triggers. keep the ideas coming jus. the bomb idea sound fun pheonix. Would be interesting to see how that would play out. |
| 07-02-2006, 07:10 AM | #9 |
I love the bomb idea. Seems really interesting. Problem is, too complex. In implementing this new game mode, I am keeping in mind that most people are stupid. Modes like Coin/Short have no brain power needed whatsoever. Coins spawn randomly, you see them and get them. Even idiots click on gold coins. Short mode, you don't have to do anything so.... I am looking for something like those 2. Changes gameplay but doesn't require much brainpower. |
| 07-02-2006, 10:38 PM | #10 |
bomb mode is good, and retarded people are already game ruiners so it wouldnt change much |
| 07-14-2006, 03:49 PM | #11 |
i really like the swap mode i think it sounds fun. and bomb mode seems interesting too but i dont thnik it would be too fun if a fish dies every 20 sec ![]() |
| 07-16-2006, 12:09 AM | #12 |
i think maybe put in bomb mode just dont display it on screen, put it only in quests so that stupid people wouldnt ever use it because they wouldnt know how, shiny idea? |
| 07-18-2006, 01:38 AM | #13 |
There will be a sort of bomb feature in Chaos mode, it will be one of the chaotic events. A Fish will explode in 30 seconds, killing everything. Includes wisps too! |
| 07-18-2006, 10:52 AM | #14 |
Heh, i still like The Bomb idea, it would basically be for a really fast paced game, as building a base would be hazardous to your health, and you'd wan't a person or two as a wisp all the time so you could chuck the bomb at them. The only downside would be a definite camper syndrome, with the bomb dropping and all the naga running back to the base to defend it. Not sure how you could stop that, prehaps a ranged throw for the Fish and an AoE explosion with the Wisps that kills Naga too. Just don't forget about it, once you've got TT down and all simple and noob friendly, it might be a good idea to start adding in more 'advanced' modes for us vets to have some real fun. |
| 07-18-2006, 08:51 PM | #15 |
ya, but dont show em on screen like the noob modes, put em in quests or only on site so noobs wont no, quests might work better cuz site might go down someday your doing something i c a lot in the video game industry (actually most of soceity), but not as extreme, focusing on being noob friendly instead of keeping people who know wtf they r doing intertained, the people who rnt total noobs then die of boredom. |
