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Balance Thread

06-28-2006, 07:17 PM#1
Karawasa
Alright, post any balance concerns you have here for the upcoming 2.8!
06-28-2006, 08:17 PM#2
emjlr3
that Hulk thing should randomly roam the map and destroy what he wants...that hasnt happened yet, the random number generator must be bugged....
06-29-2006, 06:26 AM#3
tannish2
murloc at daytime's spell needs to boost his speed (and if it alreayd does then its not enuf to notice) and disruption sucks, it doesnt stop immolation OR spellcasting, IMO it should stop both, so silence staff isnt better(stops atks and spellcasting, also works in daytime)
fade doesnt work while netted, i think u already know this but just in case u forgot
shop needs less build time (PLEASE!)
rock throw is slightly overed, its damage isnt insane but its range is long it CAN kill fish (though usually stationary noobs in the middle of a huge base) and it can sometimes hit buildings twice, also maybe a minimmum channeling time of like 1 second (real time not game time, cuz its always played on fast mode) and maybe an effect on him while he is channeling it
hook stops turtle teleport, and thats just BS, shift probably does to
time stop stops wisps, great for a late game camper rev, or stoping a rescue, and that just sucks (cuz it stops the wisps..... and all the wisps r always in the same place so they vant avoid it) and it stops the wisps (am i being redundant with this part?)
07-18-2006, 01:47 AM#4
Karawasa
Keep up the suggestions guys. Hopefully 2.8 will be out in under a week so I want to get any concerns addressed.
07-18-2006, 02:47 AM#5
emjlr3
did u address my concern?