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Gmax - Rotation animation issues

06-29-2006, 07:19 PM#1
Naakaloh
Modelling is clearly not my area of expertise, and apparently DeX exporter script has some issues with exporting rotations. This being a first attempt at using Gmax and modelling, I can't seem to understand what the script is referring to, so I have no idea how to fix the issue myself, and I was wondering if anyone here would like to try to convert from .gmax to Warcraft .mdl or an .mdx and preserve the animations.

If anyone would like to help, I can post the scene here or send them a PM, whichever they would prefer.
06-29-2006, 07:34 PM#2
Chriz.
Post it here, I have Max5 but it might be compatible.
06-29-2006, 08:00 PM#3
Naakaloh
Ok, I've attached the .mdx if you wanted see how the animations now appear and the zipped .gmax.

Serra Angel 2h.mdx
Serra Angel2h.zip
Attached Files
File type: mdxSerra Angel 2h.mdx (136.6 KB)
File type: zipSerra Angel2h.zip (151.8 KB)
06-29-2006, 08:41 PM#4
Chriz.
Well judging by the way it rotates you probably have more than 90 degree rotations in one frame, thats when it usually does things like that.

Ive now realised its not compatible, so I am unable to check further, sorry.
06-29-2006, 09:06 PM#5
Naakaloh
Ok, thanks anyway, I can try to export it as "plasma" format but I have no idea what that is or if 3dsm5 can import it.
07-03-2006, 03:09 AM#6
StealthFox
Try this dex script. I think it works better:

http://www.wc3campaigns.net/attachme...4&d=1137373861
Attached Files
File type: zipdexScript186m.zip (10.3 KB)
07-03-2006, 06:02 AM#7
Naakaloh
Actually I tried both versions of the DeX script that were available here, which included that one, and both yielded the same result.