| 06-30-2006, 05:48 AM | #1 |
Say I wanted to make a trigger that activates at 17:59 (5:59 pm) would I put in 17.59? (this seems like a noob question, but i had put in 17.55 once and the trigger ran at 5:24 (about)) |
| 06-30-2006, 09:53 AM | #2 |
Like real time, game time uses the same method. As sound does, you cant set a sound duration to 1:30 by typing 1:30, you have to type 90 seconds. Same with time, 5:00 in the night is 17, 12:00 in the night is 24:00 |
| 06-30-2006, 10:43 AM | #3 |
18.34 == 6:20 PM 8.21 == 8:13 AM Basically, the integer front digit is the whole value of time, and the float is the % of that hour that it's in. (.21 == 21%, 21% of 60 == 12.6 roughly, so 13) Hopefully that was clear enough. :P |
| 06-30-2006, 03:09 PM | #4 |
Made sense for the most part, thanks. I'll do a little math (it burns! I'm on summer vacation I shouldn't be learning!) Thanks a bunch. They should have explained that in the WE. Sheesh. |
