| 06-30-2006, 09:12 PM | #1 |
Is it possible to essentially pause everything thats going on while in cinematics? I've tried the pause game trigger but that freezes everything, all animation, weather, special effects. Not what I am looking for. I know I can pause all units, but I can't use the "unpause" all units trigger because their are certain units that are suppose to be paused until paticular triggere events. |
| 06-30-2006, 09:44 PM | #2 |
JASS:function IsNotPaused takes nothing returns boolean return IsUnitPaused(GetFilterUnit()) == false endfunction JASS:local group g = CreateGroup() local boolexpr b = Condition(function IsNotPaused) call GroupEnumUnitsInRect(g, GetPlayableMapRect(), b) set bj_pauseAllUnitsFlag = true call ForGroup(g, function PauseAllUnitsBJEnum) //Carry out cinematic set bj_pauseAllUnitsFlag = false call ForGroup(g, function PauseAllUnitsBJEnum) call DestroyGroup(g) call DestroyBoolExpr(b) set g = null set b = null Note this won't unpause units paused by other triggers. At all. It won't touch them. So if you have spells that use pause, well, don't, it's a bad idea anyway, as paused units don't 'tick' down on buffs, etc. |
