Just telling anyone who may not know, if your map crashes and you pause units, check to be sure you used "unpause" (in GUI) or "false" (in JASS). Just saying. Don't get mad at me if you already knew this, I'm not unsulting your intellegence or anything. This could be helpful for somebody somewhere.
really? Then maybe it was another trigger. Oh well, sorry then. Thought that was the cause, becuase when I looked back it seems like they would be conflicting arguments. Thanks for pointing that out.
you really cant pause the unit twice.
the pause basically sets the unit's state to paused (true) or unpaused (false)
it would be like crashing when you do something like
set i = 1
set i = 1