| 07-03-2006, 05:20 PM | #1 |
Hey guys, I did some model a long time ago for C&C Renegade that I never added to the game because they were bugged and I made a Counter-Strike map (for 1.6) here they are. I would like comment and feedback. |
| 07-04-2006, 05:18 PM | #2 |
Wrong forum, moved. |
| 07-06-2006, 05:17 AM | #3 |
Nobody has anything to say? I could try to import them in Wc3. But seriously I would like comments and critic... |
| 07-06-2006, 04:50 PM | #4 |
I've never played CS, but I quite like those vechicles and the red building. |
| 07-06-2006, 05:42 PM | #5 |
A Warcraft 3 modding site isn't exactly the place to come to for critic on CS maps. |
| 07-07-2006, 01:24 AM | #6 | |
Quote:
Posted it on Off-Topics but it has been moved... (And still, these models could be usefull for Wc3 mods) OR giving comments like if it was a Wc3 Models would be very usefull. |
| 07-11-2006, 06:09 PM | #7 |
If the red building was skinned and animated, I would definitely use it for my map. It fits perfectly. As for the other models...probably not. The missile one looks great, but I wouldn't be able to find a use for it. The model with the tank look but with the spiky wheel in front of it would look great for a map that blends medieval taste with technology, but as I don't make such maps, it wouldn't do anything for me. As for the weird one with the crystals sticking out of it, I don't think that could be used at all, but maybe. That, IMO, is the worst model out of the four. |
| 08-15-2006, 02:46 PM | #8 |
Cool man! is that your map? the pictures looks perfectly like counter strike! The models is okay! Map. - 5/5 if it is screen shots. Models. - 3/5 they need a bit more work :) |
| 08-15-2006, 02:53 PM | #9 |
The red one seems awefully high poly for wc3, though. There are a lot of details in there that could be ditched and done with just texture. |
| 08-15-2006, 09:29 PM | #10 | |
Quote:
it is counter strike.. I agree with erwt, they seem very high poly for wc3 |
| 08-15-2006, 11:48 PM | #11 |
That CS map, is cool. And original! |
| 09-22-2006, 01:21 AM | #12 |
Thanks a lot for your feedbacks guys, I realy apreciate it. @erwtenpeller and Thunder_Eye, I think those model were under 1500 Poly count, something like that, but it was before I knew how I could reduce polys @Rinpun, You said that the one with the crystals look weird, well it was for C&C General and the "Crystals" are actually tiberium... Anyway thanks for the Building. @mikke95, Yes its a CS map, PM me if you want it. |
