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Creating a TD map

07-04-2006, 10:07 AM#1
Syletaris
Well im just a beginner of making a TD. I read some of tutorials in this website. I know how to make path, and spawning but i dont know how to make races and i dont know chaing tower names and making ( creating ) new types of towers. I want to create a great TD map i have some ideas but i cant make because i lack of knowladge about making a TD map. Can someone help me because i really need some help ! If you want i can give my msn or yahoo adress.
Thanks for everything !
I'm glad to see that some pro's helping newbies :)
07-04-2006, 10:12 AM#2
Jacek
I think the best idea would be to come on our IRC channel (http://www.wc3campaigns.net/chat.php) and ask all your questions there.
07-04-2006, 10:32 AM#3
nevir
Thehelper.net also has an excellent tutorial to get people started with making a TD. It goes through pretty much the entire process of making such a map - from triggers to good terrian practices.
07-04-2006, 10:51 AM#4
Jacek
I gave him that link long time ago :) like 15 minutes before you
07-04-2006, 11:06 AM#5
nevir
Blarg I say!

Blarg!

Edit: Hmm, I should probably squat in that channel myself
07-04-2006, 12:02 PM#6
Syletaris
how can i create ( write ) triggers ??
how can i make new taverns ?
how can i make ( create ) new towers ?
How can i make spawn points ?
:) i need answers of those questions :)
i need some help :)
07-04-2006, 12:22 PM#7
Jazradel
Trigger Editor
Object Editor

Look at the buttons near the top of the screen.
07-04-2006, 12:30 PM#8
Whitehorn
http://wc3campaigns.net/forumdisplay.php?f=583
07-04-2006, 02:19 PM#9
Syletaris
how can i create or make those things at trigger editor and object editor ??

how can i make start points to each player ?
07-04-2006, 02:28 PM#10
Jacek
Start points are in Unit Palette
07-04-2006, 04:41 PM#11
Tim.
Do not double post, it is against our Rules that you agreed to reading upon account registration. I have merged your posts.

you seem to have absolutely 0 understanding of how the WE works, I suggest you thoroughly play with all the features before attempting to produce "a great TD".