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Black Arrow not working? and Missile (splash) missing destructables?

07-04-2006, 05:24 PM#1
Sardius
1.) Any idea why the skill Black Arrow doesn't work in my dungeon map? I have a dungeon map and an RTS map, and in both they use the same skill, its completely the same in each map, but in my dungeon map when I kill enemies with it, they don't come back to life as dark minions, the graphical effect and the damage bonus still works but it doesn't create the dark minions at all... The skill works fine in my RTS map... My hero does use Missile (splash) in the dungeon maps if that has anything to do with it.

2.) My hero with a missile (splash) attack seems to have extreme difficult in hitting destructables like cages or doors... Constantly misses and does no damage and you have to reposition yourself at a certain angle to seem to be able to hit them.
07-04-2006, 06:51 PM#2
Naakaloh
If you're concerned that giving the unit splash is causing the problem, take away the splash and see if it's still there.

Edit: Sorry, poorly worded, I meant see if the problem is still there.
07-04-2006, 07:05 PM#3
Sardius
Yah it is missile splash thats the problem, changing it fixes both problems... But there is a larger problem... Missile Splash is the only projectile attack "aside from artillery" that can be manually dodged if the area of effect is reduced to 0, missile splash becomes a dodgeable attack... But for some reason it doesn't trigger black arrows minion effect, and targeting destructables becomes a chore.
07-04-2006, 10:15 PM#4
Naakaloh
Change it back to a normal missile, set Combat - Attack - Range Motion Buffer to something small. See if that helps and still allows dodging.
07-04-2006, 10:52 PM#5
Sardius
That had no effect at all. Tried even setting it to 1. But I'd still take damage even when the missile projectile landed no where near me...

Missile (splash) with all the AOE disabled works flawlessly in this aspect, yet bugs arise as I noted with black arrow and destructables...

I've fiddled around with all the other missile attacks somewhat but was unable to get a "dodgeable" result...

What about the game constant chance to miss when moving or on higher ground? and damage factor when miss?

I tried changing chance to miss while moving to 100% and damage factor to 0 and it had no effect at all, I would still get hit each and everytime while moving.
07-04-2006, 11:29 PM#6
Pheonix-IV
No form of splash or artillery attack works with arrow or orb effects, Arrows and Orbs are considered single-target spells, and thus don't work properly with other forms of attack.

So if you want your stuff to be able to dodge, you either need to trigger the whole attack system or live with not using arrow effects.
07-04-2006, 11:40 PM#7
Sardius
What about the gameconstant Chance to miss when moving or on hire ground and damage factor when missing? How does that work cause I was messing around with that and they didn't appear to do anything at all.
07-05-2006, 04:25 AM#8
Pheonix-IV
It doesn't. Damage factor on misses appears to have no effect at all, as does chance to miss while moving. I'd guess that these are left-over parts that were going to be implemented in the original WCIII when it was going to be alot more RPG like and realistic, and was later removed.

Chance to miss on high ground details the % chance a unit has to miss when attacking another unit at the top of a cliff, i'm reasonably sure the value in gameplay constants doesn't do anything and that the % is hardcoded into the system, but i didn't do a huge amount of testing in that value.
07-05-2006, 01:57 PM#9
darkwulfv
Actually I think the chance to miss moving/hight DOES work. I remeber playing a scenario in WC3 and I had a mortar team on a level underneath the enemy, and I got the "miss" text every once in a while, even though the enemies didn't have evasion. Plus, unless I remember incorrectly, I think that the chance to miss while moving doesn't show the "miss" text. It just doesn't deal damage. Hope that will help you out some.
07-05-2006, 04:31 PM#10
Anitarf
occasionaly, melee attackers can miss a moving unit. I know I managed to produce this with blink, by blinking away just when the enemy attacked. Not sure if he actually got the miss text, or if his attack just terminated before it dealt damage, though.
07-06-2006, 04:09 AM#11
Pheonix-IV
That has nothing to do with moving, thats called the "Damage Point"

Melee attackers, if the unit is out of range when the damage point during the animation is reached, the attacker misses, with the miss text. For ranged attackers, the damage point follows the target, and thus ranged attacks can't be dodged without spells or triggers.

And Darkwulfv, if you'd taken the time to read my post, i said that the % chance to miss when attacking uphill does work.

Blink, Phase Shift, Divine Shield and any form of instantainious move can be used to dodge all attacks, as they place the unit away from the damage point, and thus the damage can't be dealt.