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Slight problem with a model.

07-05-2006, 01:24 AM#1
DD_Draco
Im using Guesst's model converter and it found a problem that i have no idea about so here it is...

Code:
GeosetAnim {
	DropShadow,
	Alpha 37 {
		Linear,

And the converter says...

Code:
BurningHeart.mdl (line 9852): DropShadow,
Invalid. Expected <property> <value>,

Any help with this would be greatly appreciated, oh and the model is found here.

Regards,
DD_Draco
07-05-2006, 05:14 AM#2
Jacek
Maybe there isn't something like DropShadow?
07-05-2006, 05:53 AM#3
DD_Draco
I was thinking that at first, but i dont know alot about mdl's so i thought it would be best to ask someone who might, saves the stress, something i really dont need atm.
07-05-2006, 09:01 AM#4
Rao Dao Zao
DropShadow, I think, is a property, but I have no idea what it might do. So I recommend removing it. Unless you know something we don't?
07-05-2006, 10:27 AM#5
Magos
I'm sure it's an obsolete flag, telling if the geoset should cast a shadow volume. War3 uses texture maps so it's not used (anymore).

EDIT: Come to think of it, it *might* be used when calculating the main shadow map in WE, some models casts shadows (like obelisks).
07-05-2006, 01:31 PM#6
Guesst
The MDL is fine. I made a typo when I wrote "DropShadow".

But besides that, this model uses a ParticleEmitter, which I hadn't seen in anything and so didn't include in the converter. (That is not a ParticleEmitter2, by the way, which is used all the time. Those are supported.)

Anyway, here is a version with the dropshadow thing fixed.
Attached Files
File type: zipmdlx1.00d.zip (35.2 KB)
07-05-2006, 02:05 PM#7
Jacek
ParticleEmitter is particle emitter which emits external models... it is used in BlackDragonWhelp model and Blade used it long ago in his Bone Spear model for spell competition.
07-06-2006, 12:34 AM#8
DD_Draco
Hmm im thinking to just dump this model, it came up with yet another message...



Im guessing even if i removed the dropshadow, it would make no difference?

Edit: Hang on someone on the wc3s where the model is came up with an idea, ill see if it works...

Edit2: Strange, it works but the fire on his sword is at the wrong angle compared to what it should be.

Anyway you guys have helped alot, so thanks, and as it is the person said to use magos editor to delete the event objects maybe thats what the problem was or just something wrong with that part of it?