| 07-05-2006, 01:00 PM | #1 |
Trigger: ![]() Special Effect - Create a special effect attached to the origin of Wyvern Cage (1) 0015 <gen> using units\nightelf\Wisp\Wisp.mdl
![]() Special Effect - Create a special effect attached to the overhead of Wyvern Cage (2) 0016 <gen> using units\human\WaterElemental\WaterElemental.mdl
![]() Game - Display to (All players) the text: the code has been run!I can't add a specialeffect to any of the cage models for some reason. It's really weird : /. I had it working first. But now, when I just run the code I pasted, No effect is added to the cage buildings. They are just the standard 2 cages found in orc campaign units. I'm sure the code I pasted is ran. |
| 07-05-2006, 01:13 PM | #2 |
It's quite likely that the model doesn't have those attachment points. Did the text appear? |
| 07-05-2006, 02:51 PM | #3 |
It might not have overhead, but it should have origin. And as Whitehorn said, does the text appear? If not the trigger is somehow not working right or a thread crash. |
| 07-05-2006, 03:47 PM | #4 | ||
Quote:
Quote:
The cage models have no attachment points, not even origin. You can use dummy units with flying height or try to create the effects at the cages' locations. |
| 07-05-2006, 06:35 PM | #5 |
Strange: I really thought I was using AddSpecialEffectTarget before to attach to that very model! But I guessi I must have just been using AddSpecialEffect... |
