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AddSpecialEffectTarget not working on cage for some reason.

07-05-2006, 01:00 PM#1
Lordy
Trigger:
Special Effect - Create a special effect attached to the origin of Wyvern Cage (1) 0015 <gen> using units\nightelf\Wisp\Wisp.mdl
Special Effect - Create a special effect attached to the overhead of Wyvern Cage (2) 0016 <gen> using units\human\WaterElemental\WaterElemental.mdl
Game - Display to (All players) the text: the code has been run!

I can't add a specialeffect to any of the cage models for some reason. It's really weird : /. I had it working first. But now, when I just run the code I pasted, No effect is added to the cage buildings. They are just the standard 2 cages found in orc campaign units. I'm sure the code I pasted is ran.
07-05-2006, 01:13 PM#2
Whitehorn
It's quite likely that the model doesn't have those attachment points.

Did the text appear?
07-05-2006, 02:51 PM#3
The)TideHunter(
It might not have overhead, but it should have origin.
And as Whitehorn said, does the text appear?
If not the trigger is somehow not working right or a thread crash.
07-05-2006, 03:47 PM#4
shadow1500
Quote:
Did the text appear?
Quote:
I'm sure the code I pasted is ran.
---
The cage models have no attachment points, not even origin. You can use dummy units with flying height or try to create the effects at the cages' locations.
07-05-2006, 06:35 PM#5
Lordy
Strange: I really thought I was using AddSpecialEffectTarget before to attach to that very model! But I guessi I must have just been using AddSpecialEffect...