| 07-06-2006, 12:11 PM | #1 |
Is there a way to share the control of a unit to a player (ally or enemy)? I want a unit that can be controlled by two player simultaneously. Thanks. |
| 07-06-2006, 12:21 PM | #2 |
Give the unit to a computer player, force the computer player to share control with the players you want to be able to control it via triggers. |
| 07-06-2006, 01:34 PM | #3 |
Not a bad idea, but there are problems: - A sentence is shown on the screen; - What if there are other units that I don't want to share? - The original owner actually looses its unit. Thanks. |
| 07-06-2006, 01:41 PM | #4 |
The shop abilities for stuff like Arcane vault might work. |
| 07-06-2006, 01:54 PM | #5 |
Just to be fair, there is no way to 'Share control of single unit' with another player. It's either all units or no units. (Unless you just give the single unit to the player in question) And the only real problem with giving to a computer player is you can't figure out who is issuing the orders to that unit, be it player 1 who controls it or player 2 who controls it. I think it's not a very professional looking method and limits usability, but that's me. :P |
| 07-06-2006, 02:00 PM | #6 | |
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| 07-06-2006, 02:05 PM | #7 | |
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Shop abilities can do it. Not sure if they fixed it so that player shop abilities (which differentiate between allies and enemies) cannot be given order (had some problems with Ancients being moved). Getting it so that only allies can control it is the hard part (individual players is impossible). |
| 07-06-2006, 02:06 PM | #8 |
Heh, if that's what you want then we've already told you how to do it. :P Just store the original owner as a variable and set it back after X seconds or some such. |
| 07-06-2006, 02:51 PM | #9 |
Its a shame their isent a GetLocalUnit() function, impossible, but nice. |
| 07-06-2006, 03:30 PM | #10 |
You could give control of the unit to whoever selects it. |
| 07-06-2006, 04:39 PM | #11 |
It's too bad unit selection events are so slow in registering on BNet. Oh well. |
| 07-07-2006, 11:54 AM | #12 | |
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