HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Multiple Owners

07-06-2006, 12:11 PM#1
StockBreak
Is there a way to share the control of a unit to a player (ally or enemy)? I want a unit that can be controlled by two player simultaneously. Thanks.
07-06-2006, 12:21 PM#2
Pheonix-IV
Give the unit to a computer player, force the computer player to share control with the players you want to be able to control it via triggers.
07-06-2006, 01:34 PM#3
StockBreak
Not a bad idea, but there are problems:
- A sentence is shown on the screen;
- What if there are other units that I don't want to share?
- The original owner actually looses its unit.
Thanks.
07-06-2006, 01:41 PM#4
Captain Griffen
The shop abilities for stuff like Arcane vault might work.
07-06-2006, 01:54 PM#5
Rising_Dusk
Just to be fair, there is no way to 'Share control of single unit' with another player.
It's either all units or no units. (Unless you just give the single unit to the player in question)

And the only real problem with giving to a computer player is you can't figure out who is issuing the orders to that unit, be it player 1 who controls it or player 2 who controls it.
I think it's not a very professional looking method and limits usability, but that's me. :P
07-06-2006, 02:00 PM#6
StockBreak
Quote:
Originally Posted by Rising_Dusk
And the only real problem with giving to a computer player is you can't figure out who is issuing the orders to that unit, be it player 1 who controls it or player 2 who controls it.
That is what I want! Two players who can control the same unit. I'll make an example: have you ever played Rising Kingdoms? The hero Night Assassin has a spell which give him the control of some units until the original owner order them again to do something else. Nice, isn't it?
07-06-2006, 02:05 PM#7
Captain Griffen
Quote:
Originally Posted by Rising_Dusk
Just to be fair, there is no way to 'Share control of single unit' with another player.
It's either all units or no units. (Unless you just give the single unit to the player in question)

Shop abilities can do it. Not sure if they fixed it so that player shop abilities (which differentiate between allies and enemies) cannot be given order (had some problems with Ancients being moved).

Getting it so that only allies can control it is the hard part (individual players is impossible).
07-06-2006, 02:06 PM#8
Rising_Dusk
Heh, if that's what you want then we've already told you how to do it. :P
Just store the original owner as a variable and set it back after X seconds or some such.
07-06-2006, 02:51 PM#9
The)TideHunter(
Its a shame their isent a GetLocalUnit() function, impossible, but nice.
07-06-2006, 03:30 PM#10
PipeDream
You could give control of the unit to whoever selects it.
07-06-2006, 04:39 PM#11
Rising_Dusk
It's too bad unit selection events are so slow in registering on BNet.
Oh well.
07-07-2006, 11:54 AM#12
StockBreak
Quote:
Originally Posted by PipeDream
You could give control of the unit to whoever selects it.
Wow, that's a nice idea! Thanks!