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need help with magos model editor

07-07-2006, 04:12 PM#1
Xios
hi, i was editing my model in magos model editor (fiddleing around with geosets and materials.)

i wondered what these do?
material manager:

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ID:	8923
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Name:	zoom in.PNG
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ID:	8926

filtermodes:

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transparent, blend, additive, add alpha, modulate.


this is the no animation bit;
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ID:	8924


this is what it is like for all the animations,(the shoulders and helmet are a different geoset.)

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Name:	no body.PNG
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ID:	8925



i need to know, because i acidently messed with it and imported it into my map and its corrupted my map. otherwise i will have to start again.

if you want i can upload the file on this post so you can fix it.
Attached Images
File type: pngmaterial editor.PNG (33.6 KB)
File type: pngwith body.PNG (388.8 KB)
File type: pngno body.PNG (93.8 KB)
File type: pngzoom in.PNG (17.0 KB)
File type: pngzoom in 2.PNG (2.3 KB)
07-07-2006, 04:44 PM#2
Tim.
No, you will not upload that file. It is a WoW export which is agasint our rules. Moved.
07-07-2006, 05:37 PM#3
Metal_Sonic64
No, that looks like that Orc Warlord made from the gluescreen orc that's on Search, with a WoW skin.

Anyway, the filtermodes:
None is the default one, if your mesh has no alpha bits of teamcolour, leave it.

Transparent will make all alphaed areas transparent, this is one method for adding teamcolour.

Blend is most commonly used for teamcolour, it makes the alphaed areas transparent, but unlike Transparent, which makes a solid block of teamcolour, Blend blends it.

Additive makes the dark areas of your skin transparent, black is completely transparent, and as you work your way it it becomes more solid. There's a more technical explination but that's pretty much it, I think.

I'm not completely sure how Modulate and Modulate2x (I think it's called that, Magos doesn't have an option for it) work, they're another method of transparency, not commonly used.

That should be all you need to know, if you have more questinos feel free to ask.
07-07-2006, 06:32 PM#4
Tim.
WoW skin == Export. :P
07-07-2006, 09:05 PM#5
Xios
its a wow skin cos im making a wow map
07-08-2006, 12:06 AM#6
Tim.
Quote:
Originally Posted by Rules :: World of Warcraft Content
This has recently been a problem propagating throughout the Warcraft III communities; and as such it is important to make it absolutely clear within our rules. Discussion of the processes of exporting anything from World of Warcraft is prohibited. The uploading of WoW exports will result in a warning. Should one continue in attempting to acquire or produce WoW models at Wc3Campaigns, they will be banned. Offsite linking to WoW exports is likewise not permitted. No map content containing WoW exports will be acceptable in our Map Database (Except in cases as mentioned below). This is a serious issue, do not take it lightly. Heavily modified WoW models, wherein the purpose of the original model is altered drastically, can be acceptable in specific cases at the moderators discretion. This rule also applies to exports of any kind from any game.

Anyway, back on topic.
07-08-2006, 08:58 AM#7
Rao Dao Zao
Additive does exactly what it says on the tin - adds everything. Black becomes transparent because black is 0,0,0 - 0 plus X is X, so X is the colour behind the model.

Modulate is a multiplication; since colours here are on a 0 to 1 scale, it takes the model closer to black. It's not quite the opposite of additive, but it's a similar effect.

Don't listen to Metal_Sonic about team colour, he doesn't know what he's talking about . Team colour comes from combinations of layers with different filtermodes.
07-09-2006, 08:09 PM#8
Metal_Sonic64
I didn't say it MAKES teamcolour, it's to be used with the teamcolour texture texture to make the teamcolour.
07-09-2006, 08:17 PM#9
Rao Dao Zao
It alse eats your Z-order if you try to fade out when the material is TwoSided