| 07-07-2006, 11:31 PM | #2 |
You must set Axe_Toss_Target as the target unit of ability being cast. Also, did you add Storm Bolt to the dummy ? doesn't seem so! |
| 07-07-2006, 11:31 PM | #3 |
You may need your dummy to force learn storm bolt. Trigger: ![]() Hero - Set Axe_Toss Hero-level to 10, Hide level-up graphics![]() Hero - Learn skill for Axe_Toss: Human Mountain King - Storm Bolt |
| 07-07-2006, 11:35 PM | #4 |
Try creating one dummy for each picked unit, order it to stormbolt the picked unit and add an expiration timer to the dummy. When you just loop it like you have done now the dummy won't have enough time to cast stormbolt on each target Edit: I saw you just had one target in the pick every unit thing >8) Is Axe Toss an ability with a target? Then do what Daxtreme said |
| 07-07-2006, 11:39 PM | #5 |
> Unit Group - Pick every unit in (Random 1 units from (Units within 800.00 of (Position of Axe_Toss_Target))) and do (Actions) I think this will sometimes pick the unit at the position of Axe_Toss_Target... You don't want this to happen ![]() |
| 07-07-2006, 11:59 PM | #6 |
Just check if picked unit equals to triggering unit |
| 07-08-2006, 12:02 AM | #7 | |
Ok, I changed (Triggering Unit) to (Target of ability being cast) and it still dosen't work. The problem is that the dummy target is not created. Quote:
P.S. thanks for the info. |
| 07-08-2006, 02:39 AM | #8 | |
Quote:
The trigger seems ok in terms of placing the dummy. I think it is created, but doesn't cast the spell. Did you add the spell to the dummy ? BTW you should use a generic expiration timer instead of waiting and removing the dummy in the trigger. P.S. you should update your trigger with what it is at the moment ![]() |
| 07-08-2006, 08:02 PM | #10 |
Add the couple of actions I posted. Unless he has storm bolt added by default, there is no way it will cast it. |
| 07-08-2006, 08:18 PM | #11 | |
Quote:
Yes Storm Bolt is added by default, no cooldown or mana cost and the unit is not a hero so he doesn't have to learn it... As I said, the problem is that the Dummy does not spawn. |
| 07-08-2006, 09:28 PM | #12 |
Well only problem I could see is that you could set every variable in your trigger at the beginning. It once fixed one of my problem Like : set Temp_Point = (Position of (Axe_Toss_Target) set Unit_Group_Var = (Units within 1000.00 of (Position of Axe_Toss_Target) matching ((Unit-Type of (Matching Unit)) Not equal to Axe Toss (dummy)))) etc. And try it using the variables. Also try changing "Starts the effect of an ability" to "Begins casting an ability" I know these seem pointless changes but try it. |
| 07-08-2006, 10:29 PM | #13 | |
Quote:
Ill try but the "Begins casting an ability" will f*ck up everything cause I want it to Bounce so I want the trigger to start when it HITS the target not when the CAster cast the spell. |
| 07-09-2006, 03:56 AM | #14 |
You can give your dummy Animation - Backswing point a long time so it will "wait" before casting the spell (instead of inserting a wait in the trigger) |
