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White Rune

07-09-2006, 02:05 PM#1
BertTheJasser
The standard runic-object model, just white.
So you can colour the runes in the object editor as you want.
I suggest values up to 210 (as in the pic) except you want to use a white or extra bright rune.
On the picture the values are (in RGB):
Green:40,200,40
DeepBlue:50,50,200
Orange:210,70,0
Red:200,5,5
Black: 10,10,10
Yellow:190,190,30
Aqua:30,190,190

Edit: It requires a workaround to make the item colourable at runitime,as there are no native functions.
Maybe convert the item to an integer (H2I()) and the integer to a unit, change the 'unit's vertex colour.
This may be a solution, but do not take me that serious!

NO CUSTOM TEXTURES NEEDED
Attached Images
File type: jpgRunicObjectScreenShoot.jpg (26.0 KB)
Attached Files
File type: ziprunicobjectNEW.zip (10.3 KB)
07-09-2006, 02:27 PM#2
SeruK
Useful, but couldn't you like had made a tutorial for vertex coloring (cause I assume it's just that :P) with this model as the output instead?
07-09-2006, 02:45 PM#3
Metal_Sonic64
Looks like a white glow texture instead of purple, quite quite useful too.
07-09-2006, 03:36 PM#4
olofmoleman
Yeah, quite usefull, but you have to put the file in a .zip file.
07-09-2006, 07:17 PM#5
ragingspeedhorn
Very nice Bert, I can use this in my next project I think! +rep for you :D
07-09-2006, 08:41 PM#6
The_Brewmaster8
i like it. very useful. i shall also give you some rep
07-10-2006, 12:13 PM#7
BertTheJasser
Thx for the positive feedback, but it is still not approved.
@olofmoleman: Why to use .zip instead? But oh well, I do it.
07-10-2006, 03:07 PM#8
olofmoleman
It saves space, just a little but every little bit helps.

~Approved~
07-11-2006, 10:15 PM#9
Kirym
Technically i beat you to the punchline.
Albeit its different, and yours is certianly better.
I'm going to guess you used a white mask, or a gray mask (or team color, whatever) for the onyx texture. To solve the problem of the over brightness, i just created my own custom glow that was a little less bright, its only 2kb, and i don't seem to mind it. But you fixed it through editorial means, mainly through tinting.
http://www.wc3sear.ch/index.php?p=Models&ID=4619&sid=
07-11-2006, 11:46 PM#10
DD_Draco
Um can i just ask, why didnt you just make it use team color?

- Of course the glow isnt that good but meh.
07-12-2006, 01:22 AM#11
Vexorian
because team color only has 12 options...
07-12-2006, 02:12 AM#12
Kirym
Technically 13, if you add neutral hostile.
07-12-2006, 02:17 AM#13
Vexorian
That sure makes it closer to the 2^24 variations you can have with this model
07-12-2006, 11:38 AM#14
BertTheJasser
@Kirym: It's true. The idea was to create a similar rune to yours, but without custom textures, as they increase space and confuse me in WE import manager. Firstly I wanted to keep it private, but why not spread, if it is usefull?

@DD_Draco: That's just lame. Who needs teamcoloroued runes? Runes do not have a owner, so the colour (normally) only depends on what the rune is actually doing. I see no need to creat teamcoloured runes.
09-23-2006, 12:08 PM#15
WindowSmasher
I Like this Alot.