| 07-10-2006, 07:51 AM | #1 |
Ok, so I thought up this absolutly crazy ass idea. Chaos Mode: Every lets say 1-15 seconds something Chaotic happens: -Random Fish Dies -Random Naga Dies -Random Fish moved to Random Spot (Could be ALL too?) -Random Naga moved to Random Spot (Could be ALL too?) -Jailbreak for Fish -All Fish Structures destroyed -Random person gold doubled (Could be ALL too?) -Random persons gold halved (Could be ALL too?) -Random spell castings??? -Random terrain deformations Like the idea? If so, brainstorm more random crazy stuff and help me REFINE this idea. Don't? Tell me why and how to improve possibly! |
| 07-10-2006, 08:10 AM | #2 |
ok um.... add random player money maxed , all buildings in an area destroyed, random fish rescued , random area covered with collision , 2 chaos events (would run the trigger twice) random fish or random naga die , all naga die, random player is reduced to 0 gold all items killed all buildings killed (play that lovely naga death sound) , random fish gets extra HP and armor (maybe an abilty, maybe make that a seperate thing, or maybe an uber attack), random naga gets insane damage and sight range , map revealed to random player , whole team $+ whole team $- all structures in area buffed, player chooses an effect, random player is stunned for 3-20 seconds random area is filled with grid style buildings that are really tough (or weak) all buildings on map are killed (or damaged) (maybe make all fish get double HP/armor and 5 sec invis with this one? or make that its own effect) and if u wanna get REALLY crazy make a random player kicked trigger, but that might suck random fish's buildings double in HP or armor permenantly random fish's buildings half in HP or armor permenantly random naga gets double damage permenantly random naga gets half damage permenantly random fish's towers get double/half damage permenantly random naga's tracer ability gets replaced with a ping fish abilty that just pings that bitch (perhaps with like a half second reveal) random player gets an item from other teams shop random player gets an uberitem and im sure ill think of more later random person switched teams random game mode change (stays chaos but maybe chaos and coin or chaos and short, short would remove 15 minutes (to a minimum 5) and give the naga shit tho, not set it to 15 minutes |
| 07-10-2006, 10:32 AM | #3 |
Some random Weather FX would be nice, say a thunderstorm that appears in the lower portion of the map, slowing down and damaging structures within along with random bolts of lightning which deal very heavy AoE damage as it slowly moves around. Earthquakes, Volcano's (now that could be fun) ect. Should be nothing perminant, as imagine what would happen if a fish got say 3 or 4 HP doubles in a row. |
| 07-10-2006, 03:08 PM | #4 |
i think the weather effects might be too much, when i was playing a old verson of tropical tag, it was VERY laggy with the volcano effects |
| 07-10-2006, 05:27 PM | #5 |
Random builsing upgraded or downgraded? corals get upgraded to a type of aura house? and somthing like a 1 income per second farm becomes a 15 income per sec or otherr way around? |
| 07-10-2006, 06:43 PM | #6 |
It shouldnt be 1-15 seconds, not ony would that cause lag but it would be tooo chaotic make it more like 30-45 seconds. |
| 07-10-2006, 08:10 PM | #7 |
it IS called chaos mode, and maybe some of thse would be big some of them would be lesser effects, so do a thing where the timer would do either a big effect (like terrain change fish rescue all buildings on map die) or 2 or 3 little ones (like whatshisnames random building upgraded or downgraded ones or person gets more gold) O! and maybe wind that gives units +move when they moving in same direction but -move speed in opposite direction in areas, and when u not moving in either of those directions is blows u in that direction, just a thought |
| 07-10-2006, 08:18 PM | #8 |
maybe even another mode, just for weather effects, call it weather mode or disaster mode or something, and there would be volcanoes, hurricanes, tornados, earthquakes, whatever those big wave thingys r called, alien invasions, acid rain, spontaneus combustion, and maybe some cool supernatural ones |
| 07-11-2006, 12:04 AM | #9 |
There needs to be a mobile merchant that moves around, but it's position is noted by everyone and can be used by all. IMO, shops are a little... boring in their current stage. Another shop with more powerful items but more expensive and a pain to reach b/c it moves occasionally would be fun. |
| 07-11-2006, 12:13 AM | #10 |
secret shops make games VERY un noob-friendly, this is a thread about chaos mode, and secret shops introduce a very random element to the game |
| 07-11-2006, 12:35 AM | #11 |
It's not a secret shop, its just a mobile trader with better items, not secret items. |
| 07-11-2006, 12:37 AM | #12 |
The mode shouldn't start right away either, maybe after 1-2 minutes when players have time to set up a bit. |
| 07-11-2006, 04:50 AM | #13 |
stilll, thats kind of annoying, and shops shouldnt be the main focus of the game, it should be hunting fish or evading naga |
| 07-11-2006, 06:24 AM | #14 |
Too much happens at once, i like the idea though, and maybe every 3 min or something. |
| 07-11-2006, 02:27 PM | #15 |
maybe random item spawns in a fish or nagas invetory the shops can disapear? um......... a evil spirit appears either cursinfg the fish or naga (the curse disables all fish or naga special abilitys for example the whitches teleport and the jungle beasts speed) |
