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I have a problem.

07-10-2006, 12:45 PM#1
Time_Waster
Hi,

I created my own race and i put the mainbuilding plus the workers in it but then when i wanted to save the map the world editor asks if i want to make the startingpositions. But i don't want to start with my own race and the normal race (Humen, Nightelf,...). If you want to help me plz make screenshots how to make it right sothat its easier for me to understand.

I hope you can help me!

Mfg Jonas
07-10-2006, 12:52 PM#2
Rising_Dusk
Zoom (requires log in)

Find that by going to "Scenario > Player Properties".
In that, set whatever race your race is based upon.
Fixed start location in case you weren't aware makes them always start where their starting location is.
You will want to set starting positions, you cannot save a map without them for each player.

Also, if your race is NOT based on any of the four base races, then you will need to make your own custom melee triggers to adjust.
Just a note, I recommend the former. It's not hard to make the main base for whatever race you're creating based on the Town Hall or some such, then altering that unit accordingly and changing peasants or whatever.
Attached Images
File type: jpgPlayers.JPG (44.6 KB)
07-10-2006, 01:09 PM#3
Time_Waster
ahh okey thanks. Are the triggers to make the startingposition very difficult?
07-10-2006, 02:45 PM#4
Rising_Dusk
There are no triggers if you use the WE.
Just place the unit of type Starting Location for a player.
You should see it in the unit palette.
07-10-2006, 04:27 PM#5
Time_Waster
yeah but i mean if i want the units instead of the normal starting position. You said that i need a trigger

-then you will need to make your own custom melee triggers to adjust.-
07-10-2006, 04:46 PM#6
Rising_Dusk
Nono...
You can't take what I said out of context, read the whole thing.

Quote:
Also, if your race is NOT based on any of the four base races, then you will need to make your own custom melee triggers to adjust.
The bolded portion is key.
If your races as of now are not based upon one of the other 4 races, then I highly recommend MAKING your race(s) based upon the current races to save yourself a bunch of triggers.
Why remake the melee system when Blizzard already did it for you?
07-10-2006, 04:58 PM#7
Time_Waster
Oh jeah thanks. But i have a problem ;) a created a funmap but i dont need the starting positions. How can i make it that there are no startingpositions..because they are useless.
07-10-2006, 05:48 PM#8
Undead_Lives
If you're making a melee map, you NEED starting locations. Plain and simple.
Otherwise you could end up starting without a gold mine.
07-10-2006, 06:29 PM#9
Time_Waster
i want to make a funmap and i dont need the startingpositions
07-10-2006, 07:09 PM#10
Thunder_Eye
you cant save a map without the players having a starting location, if you want the map to not create the starting units (1townhall 4 peasants) you need to remove that part from the "melee initializtion" trigger in your trigger editor.
The starting locations also determine where the camera is when the game starts
07-10-2006, 07:12 PM#11
Rising_Dusk
Seriously, as if I didn't make it clear enough.
You MUST HAVE STARTING LOCATIONS for a map to even save.

If you want to play your map, you must place them.
Period.
07-10-2006, 08:11 PM#12
Time_Waster
ohh okey I think that will help me. I will try it. I dont need to save the map
07-10-2006, 08:53 PM#13
King Klear
Ehm... you need to save your map, unless you are giving up mapping.

I think you still don't understand quite clearly:

If you make a non-melee map, remove the melee triggers.
One of them creates a town hall-type building for each player at the start location.
Once you remove the trigger, the start locations will have only one effect - camera of each player will be looking at them when you start the game.

So when you are saving your map and the editor tells you that you don't have start locations placed for all players and offers to create them for you, just accept it.

If you really don't need them, you shouldn't be bothered by them. They won't affect the map. If they still bother you, press "I" in the editor and they will go away.

And if you test your map and find out that the camera starts at some obscure location, either trigger a camera change at the start of the map, or move the start location of player 1 to where you prefer it to be.
07-10-2006, 09:02 PM#14
Time_Waster
ahhh thats good yeah thanks now i understand.

-edit-

hm new problem ...
When i delete the trigger : create starting units (for all players) The camera is not at the startposition as u said (I think i understand something wrong) and then the message appears that if you dont build a mainbuilding other player can see you.
07-11-2006, 02:51 AM#15
darkwulfv
Did you delete the "Enfore Victory Conditions" trigger from the Melee Initilization folder? Because I THINK thats what fixes it. I don't know for sure.