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Creeps running back...

07-11-2006, 08:26 PM#1
Sharingan
I'm sure this has been discussed before, but I can't find it...
Why the hell do creeps who have been ordered to attack a point keep running back?
07-11-2006, 08:39 PM#2
Rising_Dusk
Notably this isn't really a trigger question and would have fit better in general development.
Creeps return because if you base them on neutral players there are gameplay constants holding them back.

Code:
Creeps - Guard Distance
Creeps - Guard Return Distance
Creeps - Guard Return Time (sec)

Set all of those values to a very, very high value.
(I use the maximum possible)
07-11-2006, 09:35 PM#3
Daxtreme
Are they Neutral Hostile ? If yes well their scripts is to go back

You might want to assign them a player that isn't used as a computer, so the creeps won't ''guard'' a position.
07-11-2006, 09:38 PM#4
Rising_Dusk
If they return, then they are a neutral player.
Neutral players can be used fine, you just need to adjust the gameplay constants accordingly, as I noted above.
Using a neutral player can also be quite advantageous in most case, seeing as how it doesn't require wasting player slots on computers.
07-12-2006, 01:26 AM#5
DioD
Constants is good, but creeps run away from towers.

Also they will run back if lost order
07-12-2006, 01:33 AM#6
Rising_Dusk
I don't know what creeps you use in your maps, but mine don't run away from towers or go home if they forget their orders.