| 07-12-2006, 04:22 AM | #1 |
I trusted so far in the world editor, to reveal any mistypes or weird lines when saving a map. Even a crash will do. But get this line. This line caused me to wonder what the hell is wrong with the map, acting all weird, but YET, it saves and runs fine: This is how it looks like exactly in the world editor: JASS:
set dmgdealt=dmgdealt+dmgcall SetTableReal(s,"dmgdealt",dmgdealt)
As you figured it out already, the second call is right after the +dmg, instead of going to a new line. Thats how it also shows in the war3map.j file. |
| 07-12-2006, 06:57 AM | #2 |
Cool, although that line doesn't seem to be enough to set the bug off alone. |
