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Help me Guesst!

07-12-2006, 10:07 AM#1
Lavek
Hey Guesst, I'm using your beta 7 version of your exporter, and everything was going great till I got to animating my model. At the moment I have two static poses. I figured there wasn't much point moving on if those didn't even work right. In the attack animation he's supposed to start with his arm reared back like it's going to strike. But instead (in WC3 Viewer anyway) he looks like he's playing a guitar.

I've been playing around with it for an hour with the same result no matter what I do. Perhaps you could take a look.

ruki.zip
Attached Files
File type: zipruki.zip (102.0 KB)
07-12-2006, 06:02 PM#2
Tim.
Questions directed to a specific user should be sent via PM or made as replies to the thread in which the resource was released. Do this in the future.
07-12-2006, 07:41 PM#3
Guesst
Try running the Zero Joints plugin and then reanimating and exporting. I seem to have something wrong with that bit.
07-13-2006, 03:42 AM#4
Lavek
Thanks Guesst. And I'm sorry Tim. I read the rules some time ago, but was distracted/tired that day... I remember things were a bit hectic here the day I found this board.
07-14-2006, 12:15 AM#5
camel's_hump
So for your exporter you do have to zero joints. Hmm, I thought I read somewhere that you didnt. Well maybe that will fix the odd rotations on my animations:P
07-14-2006, 01:44 AM#6
Guesst
You weren't supposed to have to, but I did something wrong. With zero joints, there should be no problems. (Make sure you have the most recent exporter.)
07-14-2006, 01:59 AM#7
camel's_hump
I have beta 7, is that the most reccent? Its not like it had huge rotational issues without zeroed bones but they were off none the less.
07-14-2006, 02:40 AM#8
Guesst
Yup, that works.
07-14-2006, 02:48 AM#9
camel's_hump
I zeroed joints and reanimated, but still had an issue. I attached a picture of teh animation in milkshape than the wc3viewer. And yes his mouth opening in one pic but not the other is not a screw up cause hes breathing and its just in a different key frame. Just clearing that if there will be any confusion.
Attached Images
File type: pngbleh.PNG (155.0 KB)
07-14-2006, 04:32 AM#10
Guesst
Could you post the MS3D?
07-14-2006, 07:07 AM#11
Lavek
Mine still has the problems too. You'll find the MS3D in the first post.

Edit: I think it may have to do with the fact that I just upgraded Milkshape to 1.7.9, maybe?