| 07-12-2006, 03:12 PM | #1 |
So I've been attempting to make my AoS into a 6v6, the problem is it seemed freakishly easy. I've set the spawns to the nuetrals they needed to be, and have set the players' and nuetrals' alliances between eachother. I've also made the buildings into units. My question is what am I missing, if anything? |
| 07-12-2006, 03:16 PM | #2 |
Well, there is a little problem with neutral units attacking enemy buildings (towers in your case). |
| 07-12-2006, 03:22 PM | #3 |
There are some tricks to the trade. To be fair, it really isn't that hard if you know what to do. You'll notice the tower issue, and there is a very happy way to deal with it. Simply make the towers and ALL buildings into units, then create a dummy structure with no pathing beneath each of them with the structure stat set to true so they appear properly on the minimap. Also dont forget the creep gameplay constant changes. |
| 07-12-2006, 03:24 PM | #4 |
I believe that only neutral hostile run away from towers, try using passive and extra for the mobs. |
| 07-12-2006, 03:30 PM | #5 | |
Quote:
That includes towers. ![]() |
| 07-12-2006, 04:03 PM | #6 |
Then you're fine and all should work well. Also, passive is weird too, they seemed to not accept and perform certain orders given to them when I tested it. I recommend only using extra and victim, those are the ones that have worked for me without any problems whatsoever. |
| 07-12-2006, 04:16 PM | #7 |
Also turn on "Use Extended Line of Sight" so that your make-shift "buildings" are visible in the fog. |
| 07-12-2006, 04:27 PM | #8 | ||
Quote:
Duh. :P Quote:
Ah, thank you. |
| 07-12-2006, 06:21 PM | #9 |
Holy crap... Naak. I'm sorry, but you just saved me tons of code to get that visibility through fog to work otherwise. That earns you some rep from me, this wasn't even my topic and I learned something. *Edit, gotta spread some first, but you'll get it soon enough! that was too helpful to overlook.* Thank you so much. |
| 07-12-2006, 06:26 PM | #10 |
Are you going to kiss him on the cheek? |
| 07-13-2006, 10:32 AM | #11 |
Haha, thanks Rising_Dusk, it actually took me several hours of work and many lines of code that ended up only being partially useful in my own AoS before I was able to figure out what they did in ToB; this is exactly why we need a complete list of all the unit editor fields and the correct information about what they modify. |
| 07-14-2006, 08:27 PM | #12 |
Dont shere vision with creeps, this will cause fog of war bug... Making all buildings normal units will cause AI bugs if you have AI inside map. There is special AI developed for solving this problem, it used inside DotA, and work fine with any player, check it with any jass editor. |
