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6v6 AoS

07-12-2006, 03:12 PM#1
Turkey_Slayer
So I've been attempting to make my AoS into a 6v6, the problem is it seemed freakishly easy. I've set the spawns to the nuetrals they needed to be, and have set the players' and nuetrals' alliances between eachother. I've also made the buildings into units.

My question is what am I missing, if anything?
07-12-2006, 03:16 PM#2
harshateja
Well, there is a little problem with neutral units attacking enemy buildings (towers in your case).
07-12-2006, 03:22 PM#3
Rising_Dusk
There are some tricks to the trade.
To be fair, it really isn't that hard if you know what to do.

You'll notice the tower issue, and there is a very happy way to deal with it.
Simply make the towers and ALL buildings into units, then create a dummy structure with no pathing beneath each of them with the structure stat set to true so they appear properly on the minimap.
Also dont forget the creep gameplay constant changes.
07-12-2006, 03:24 PM#4
shadow1500
I believe that only neutral hostile run away from towers, try using passive and extra for the mobs.
07-12-2006, 03:30 PM#5
Turkey_Slayer
Quote:
Originally Posted by Turkey_Slayer
I've also made the buildings into units.

That includes towers.
07-12-2006, 04:03 PM#6
Rising_Dusk
Then you're fine and all should work well.

Also, passive is weird too, they seemed to not accept and perform certain orders given to them when I tested it.
I recommend only using extra and victim, those are the ones that have worked for me without any problems whatsoever.
07-12-2006, 04:16 PM#7
Naakaloh
Also turn on "Use Extended Line of Sight" so that your make-shift "buildings" are visible in the fog.
07-12-2006, 04:27 PM#8
Turkey_Slayer
Quote:
Originally Posted by Rising_Dusk
I recommend only using extra and victim, those are the ones that have worked for me without any problems whatsoever.

Duh. :P


Quote:
Originally Posted by Naakaloh
Also turn on "Use Extended Line of Sight" so that your make-shift "buildings" are visible in the fog.

Ah, thank you.
07-12-2006, 06:21 PM#9
Rising_Dusk
Holy crap... Naak.
I'm sorry, but you just saved me tons of code to get that visibility through fog to work otherwise.

That earns you some rep from me, this wasn't even my topic and I learned something.
*Edit, gotta spread some first, but you'll get it soon enough! that was too helpful to overlook.*
Thank you so much.
07-12-2006, 06:26 PM#10
Turkey_Slayer
Are you going to kiss him on the cheek?
07-13-2006, 10:32 AM#11
Naakaloh
Haha, thanks Rising_Dusk, it actually took me several hours of work and many lines of code that ended up only being partially useful in my own AoS before I was able to figure out what they did in ToB; this is exactly why we need a complete list of all the unit editor fields and the correct information about what they modify.
07-14-2006, 08:27 PM#12
DioD
Dont shere vision with creeps, this will cause fog of war bug...

Making all buildings normal units will cause AI bugs if you have AI inside map.

There is special AI developed for solving this problem, it used inside DotA, and work fine with any player, check it with any jass editor.