| 07-12-2006, 07:03 PM | #1 |
I have a few traps setup in my level, they take the form of a unit that uses a blade model... They have 0 collision and ar ordered to patrol to a paticular region across from it, which creates the effect as if they're bouncing off the wall. But for some reason if your right next to the blade trap while it is in a corner, it stops entirly and just sits there and never resumes its patrol. |
| 07-12-2006, 07:12 PM | #2 |
because its an enemy >.> try making the blade an ally to the person who comes near it so it wont stop. |
| 07-12-2006, 07:53 PM | #3 |
"try making the blade an ally to the person who comes near it so it wont stop" what trigger would I use for something like that? and would being an enemy really make a difference when the blade unit is unable to attack, unable to flee and has 0 aquisition range? doesn't that pretty much negate the enemy factor? Because it only seems to happen if the blade trap gets cornered. I think the issue may be the collision of the unit that blocks its way, but that doesn't really explain why it would trigger him to stop patroling once that unit moves out of the way. Is it possible to have them ignore the collision of other units? Got it, collision off trigger.. I had thought that disabled their own collision, but it ignores others collisions, which is what I needed, and it fixed my problem. |
| 07-12-2006, 08:35 PM | #4 |
ya was about to suggest that next XD than i saw you figured it out |
| 07-13-2006, 03:42 AM | #5 |
I'd just give them movement type flying myself, disabling collision can have some funny side-effects. |
