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Particles screwed

07-13-2006, 04:22 PM#1
Nasrudin
I'm trying to add a particle emitter on this model, it should be exactly at the center of the billboarded glow. However, for some reasons it appears instead far below the origin. Ingame, it would be underground. I'm trying to track the error, but had no luck so far. :\

*REP* if you can help me. (Yeah, that's for you Rao.)
Attached Files
File type: mdxHolyAura2particled.mdx (7.6 KB)
07-13-2006, 04:51 PM#2
Guesst
You don't have enough pivot points. Everyone bone, helper, and particle emitter (everything with an objectid) should have its own. You only had 8 for 13 objects. You can just add zeros:

Code:
PivotPoints 8 {
	{ 0, 0, 20 },
	{ 0.086909, 0.0441451, 12.5576 },
	{ -4.24257, -21.632, 46.8889 },
	{ 21.4071, -6.47951, 64.0013 },
	{ 5.97396, 19.8181, 46.8889 },
	{ -19.9932, 3.72474, 64.0013 },
	{ 0.320025, 0.0737254, -7.93582 },
	{ 0.320025, 0.0737254, 500 },
	{ 0, 0, 0 },
	{ 0, 0, 0 },
	{ 0, 0, 0 },
	{ 0, 0, 0 },
	{ 0, 0, 0 },
}
The last one affects the emitters, which is at the origin in this version.
Attached Files
File type: mdxHolyAura2particled.mdx (7.6 KB)
07-13-2006, 05:53 PM#3
Nasrudin
Thanks Gueest. It's odd though, because the base model is the DK's unholy aura, and I didn't touched the pivotpoints at all. I guess they were missing since the start then.
08-31-2006, 02:37 AM#4
JetFangInferno
or maybe u can change the z axis of ur model to a a bit higher??? iono lol
08-31-2006, 09:53 AM#5
Rao Dao Zao
Damn, I was too slow. I'd probably have missed it anyway.
08-31-2006, 03:53 PM#6
Guesst
This is actually an old thread; you didn't miss anything.
08-31-2006, 04:02 PM#7
Rao Dao Zao
Good stuff.