| 07-14-2006, 04:54 AM | #1 |
Another one of those great maybe-I'm-an-idiot-and-it-completely-passed-me-by moments. As one should know, there's a variable of the type "Order". Setting it to correspond with a given order is simple enough...but is there a way to GIVE the variable as the order it was bound to be? The inclusion of such a capability seems like a no-brainer, but nevertheless it manages to elude me. Anyone have an idea where to look? Perhaps, failing that, some brilliantly concocted scheme to preserve orders as they are given, for later, would be really nifty. |
| 07-14-2006, 06:31 AM | #3 |
Yikes! That's one long code. I was looking at an artificial implementation, but I was only able to preserve a movement-to-a-point order (as in, a static point, no pursuance of people/objects). Any good ideas regarding how to preserve an order targeting an object/unit? |
| 07-14-2006, 05:28 PM | #4 |
In theory, my trigger shgould cover that as well. Read the code carefully, and the gates of heaven will open to you ;) |
| 07-15-2006, 04:31 AM | #5 |
Hey there. Attached is a map with a cleaner demonstration of my suggestion. While many of the spells don't work in the demo due to the cooldown, stuff like Hide work well. Hopefully it will be useful for you. |
