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COS Flayer

07-14-2006, 01:18 PM#1
Werewulf
This is another art for COS. 3-4hrs

This is a flayer, a spectral smokey werewolf creature.

I know the smoke sucks..but its one of the best smoke/cloud things iv done...meh....

I didnt design it. well i did...but...meh..its just based from a model that shingee did for COS.

If you want to visit the site, go ahead. www.claniac3d.com

we arnt in full development yet, just getting stuff organised and made, so dont expect it to be all blown in your face.
Attached Images
File type: jpgFlayer.jpg (121.8 KB)
07-14-2006, 01:40 PM#2
Born²Modificate
Quote:
Originally Posted by Werewulf
meh....


meh, meh meh meh, MEH, meh meh meh, meh, meh meh, mehmehemehe , meh meh mueah, meh
meh, mueh, memehe?
Meh meh... MEH MEH MEH! meh meh meh...

meh..?







Uhm, yes, alright. That's what i wanted to tell you =)


The smoke does not really look like smoke, particularly because you framed the smokeclouds. I think they should fade in the background.
07-14-2006, 02:02 PM#3
Werewulf
i cant help it mister rogerery jones!

I JUST DONT!
HAVE
THE POWAAAAR!

okay, i know..i have it saved as psp so i should be able to removed that easily.
07-14-2006, 05:53 PM#4
Chriz.
Looks like he is pooping out smoke : P I LOVE the face though.
07-14-2006, 08:44 PM#5
Born²Modificate
Quote:
Originally Posted by Werewulf
i cant help it mister rogerery jones!


who's that?
07-15-2006, 07:15 AM#6
Werewulf
some one i have no idea on, oh, chriz, you should have seen it b4 i fixed it and posted it here..he was like a butt bazooka.
07-16-2006, 06:01 AM#7
Chriz.
Sounds wonderful ^^
07-16-2006, 07:48 AM#8
Tiki
Youve gotten way better at this, good job.
07-16-2006, 07:58 AM#9
Werewulf
gosh, i was expecting YOU to tear my head off....
07-16-2006, 08:17 AM#10
Tiki
Haha well not this time :]
07-16-2006, 10:49 AM#11
TDR
I told you before and I'll tell you again, werewulf: make a focal point. Don't treat the entire immage with the same ammount of detaiil and color intensity. Create something for the eye to sit on for a while and then to explore the rest of the image.

Here's what I mean (courtesy of Niklas Jansson (Prometheus)):
bad:Zoom
good:Zoom
07-16-2006, 01:33 PM#12
Werewulf
i was gonna have a light from the left top corner but im too lazy.


thnx for the tip *again*. although i dont remember you telling me it probably cuz im thick.
07-16-2006, 02:21 PM#13
TDR
Quote:
Originally Posted by TDR
don't render every part of the character with the same detail and color value. Use contrast, light and gradual loss of detail to make a focal point, wich should usualy be the part you want to be most detailed. Give the eye something to focus on.
...
07-17-2006, 05:48 AM#14
Werewulf
why are you saying that?

oh..

when did you tell me that?
07-17-2006, 10:34 AM#15
TDR
http://www.wc3c.net/showthread.php?t=85047
scroll down