| 07-14-2006, 04:29 PM | #2 |
He looks nice, but his filesize is rediculous and he doesn't even use any custom textures! Fix that pls |
| 07-14-2006, 04:53 PM | #3 |
Also -- Consider giving him a different death animation, because you removed the back half of the Dragon Spawn model, he appears to fly when he dies (When he should be rearing on his hind legs). And yeah, the filesize is absolutely horrid. I have no idea why it would be that large as I'm no modeller, but there has to be a way to address it. |
| 07-14-2006, 05:42 PM | #4 | |
Quote:
Model filesize is COMPLETELY unrelated to what textures it happens to use. |
| 07-14-2006, 05:48 PM | #5 |
how come the file is so massive? is there more than one hero in there? because it says in the title, "heros" |
| 07-14-2006, 05:51 PM | #6 |
It's the dragonspawn original file size wich is ~650 kb If you look at every model made from dragonspawn they have a large filesize as the wulfclaw's giantlizard model.I will try the mdx squisher to reduce the filesize.And i will try to change death animation. Edit:I used the mdx squisher and has reduced 642 kb to 641 kb... |
| 07-14-2006, 06:23 PM | #7 |
Remove the useless back bones, the animations on that model are very detailed, and remove any extra animations it doesn't really need, that's how I reduce filesize. |
| 07-14-2006, 06:40 PM | #8 |
I think it could be easier and cheaper to put the dragonspawn head to a blademaster and modify the blademaster so it uses the dragonspawn texture... but meh that way it won't have tail xD. |
| 07-14-2006, 06:44 PM | #9 | |
I removed decay bone hit critical wound I keep the walk and walk fast anim because it's always weird to see a units running during cinematic just to make 2-3 meters and walk fast is good if you want a fast heros.Anyway it's not the animation but the useless bone which waste a lot of size. and the useless bone reduced 642 kb to 443 kb Quote:
I think blademaster animation is over used and i'm getting bored of his attack animation and it won't have his lizard walking style,his reversed legs and the tail as you said.And if you look at his head you will notice that it is modified. |
| 07-14-2006, 11:08 PM | #10 |
@Whitehorn: that's what I meant, as in, the model is huge and it doesn't even have a custom skin which is usually more size heavy than the model in question. I'd love to use him in my map but with his filesize like this he ain't getting anywhere near |
| 07-15-2006, 12:01 AM | #11 |
I'm sorry about that but it's not me,it's the dragon spawn model it was originaly made for wow,i will see if i can reduce his filesize more. For now it can be used at least in campaign or solo map. |
| 07-15-2006, 12:04 AM | #12 |
Can you reduce his poly count? Oh, and would you make a version without the hero glow when you're done pls |
| 07-15-2006, 12:20 AM | #13 |
Actually MDX squisher works well on this model. The squisher alters the MDX but does not remove bytes. It does so in such a way that the file becomes more (lossily) compressible once you import the model into a map. So it shouldn't change the size at all before importing. 443KB -> 254KB without squish, 148KB with (from 57% to 33% ratio or down to 58%) I wish I had thought of squish. Someone should give that man a medal. |
| 07-15-2006, 12:26 AM | #14 |
The squisher didn't work with me. But i got an awesome idea as his shoulders are hide by his shoulder pad i will reduce poly count to minimum. |
| 07-15-2006, 01:22 AM | #15 |
Apparently you didn't read my post, Guesst's squisher thread, or the readme. It only alters the size of the model while it is compressed in a map. It is clear you did not try this as ~640KB was the uncompressed size. It is meaningless to compare uncompressed sizes as they are identical. The 1KB reduction you stated was a fabrication. Step 1: Run MDX Squisher on model Step 2: Import into map Step 3: Compare size of map to size of map that has unsquished version, or look at map with both via your favorite MPQ editor |
