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Making Doodads Walkable?

07-14-2006, 06:30 PM#1
Omega-Prime
Hello,

I've been trying to make, for my map, a city that's set over suspended planks (if you've ever played World of Warcraft, something like Booty Bay). However, I can't get the doodad to be walked on. I've enabled the "Walkable" option, but units still won't walk onto it, but walk straight through it. I was hoping someone could tell me how to make a doodad work like a platform, or link me to somewhere I could find out.

Thanks again,
- Omega-prime
07-14-2006, 06:49 PM#2
Jacek
base it off invisible platform doodad, or give him Mushroom pathing map
07-14-2006, 08:12 PM#3
[Death]
Two ways.

Make the doodad a destructible instead, and make it Walkable. Make the pathing Mushroom.
or
Use Invisible platforms.
07-17-2006, 08:25 PM#4
Omega-Prime
Thanks for the answers :)

Here's another doubt I hoped someone would also be able to answer. Is there a way to place units on walkable doodads in the WE? I've tried, but they seem to ignore the "walkability", both on invisible platforms and on the walkable doodads themselves. Is there a way to also place regions on top of walkable doodads (I've tried raising them, but it doesn't seem to work)?

Thanks again,

- Omega-prime
07-18-2006, 12:30 AM#5
Killer_Mushroom
Place the unit underneath the raised doodad, and it will probably work ingame.
07-18-2006, 06:21 AM#6
Tim.
Yeah.
07-18-2006, 02:39 PM#7
Archian
~This is the 3rd question about this i've seen on this forum..
anyway try look here!