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HighPoly Mr Planty

07-16-2006, 07:56 AM#1
Werewulf
something im making, hopefully shingee will put it as a model in the games cinematriggy thingy...


im not sure if i should but it in the high poly section though.

i know there are some probs...im still learning..
Attached Images
File type: jpgMrPlantycin1.jpg (139.9 KB)
File type: jpgMrPlantycin2.jpg (166.5 KB)
File type: jpgMrPlantywirecin3.jpg (214.9 KB)
File type: jpgMrPlantycinwireframe.jpg (593.7 KB)
07-16-2006, 10:59 AM#2
TDR
8k polygons is still low poly, but aniway...looks pretty nice.
07-16-2006, 11:06 AM#3
Born²Modificate
Where can i learn such handling with maps & lighting?
07-16-2006, 11:20 AM#4
BertTheJasser
Amazing!
+Rep

Btw., which editor did you use?
07-16-2006, 01:29 PM#5
Werewulf
editor? i just used max7.
07-16-2006, 02:19 PM#6
TDR
Quote:
Originally Posted by Born²Modificate
Where can i learn such handling with maps & lighting?
you're kidding me, right?
07-16-2006, 03:54 PM#7
Born²Modificate
Yes man, got nothing better to do.

...

-.-

If you want to answer: "Use google!" I'll beat you!
07-16-2006, 04:23 PM#8
TDR
Quote:
Originally Posted by Born²Modificate
If you want to answer: "Use google!" I'll beat you!
What the heck did that suppose to mean? Whatever, the thing is that this render has no special and hard to do stuff. The lighting is just a standard light and the materials basic, nothing that you couldn't do.
07-16-2006, 04:55 PM#9
Chriz.
Wowie, that's looking really cool.
07-16-2006, 04:56 PM#10
Born²Modificate
Sry missunderstanding.
If i compare it with my renders this one looks like from another star...
If I'd know to do it like this I'd do
07-16-2006, 05:07 PM#11
HatewarE
did you start with a geosphere on this one?

What's actually the best way to start/model a high poly model?

and B²M: Did you actually ever render a 8k+ poly model? :P
07-16-2006, 07:05 PM#12
antihero
Normal Map that sucker.
07-16-2006, 07:11 PM#13
Tidus
Simply amazing, I want to shake your wonderful hands :D
07-16-2006, 07:56 PM#14
HatewarE
Quote:
Originally Posted by antihero
Normal Map that sucker.

Why the hell would you normal map a high poly model?
07-16-2006, 08:01 PM#15
TDR
I think that he means to make a normal map for the low poly model from this.