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Particles FX

07-16-2006, 04:09 PM#1
Nasrudin
Three special effects: the first is an explosion, the second a sort of fountain of power; the last could be used as a buff.

EDIT: I forgot that I had a fourth...
Attached Images
File type: jpgparticlestuff.jpg (143.5 KB)
Attached Files
File type: zipparticles.zip (3.4 KB)
07-16-2006, 04:39 PM#2
Tim.
They are very, very, particley. I mean you see tons of tiny little dots rather than one flowing effect. Still, this could be useful to some.

Approved.
07-16-2006, 04:41 PM#3
Rising_Dusk
I have to note, they really look like fireworks, literally.
07-16-2006, 05:36 PM#4
Nasrudin
Quote:
Originally Posted by Tim.
They are very, very, particley. I mean you see tons of tiny little dots rather than one flowing effect. Still, this could be useful to some.

Approved.

I'm open to suggestions Tim. My knowledge of particles emitters is quite small at the moment; I got these models after much experimenting, and I tought they were worth a tweak to be uploaded here.
Also, I'm doing everything in notepad, so...
07-17-2006, 02:30 AM#5
JetFangInferno
I USED TO DO IT ALL IN NOTEPAD!!!! Btw, they are very well done for notepad because back then, I only knew how to recolor and change textures but you know how to actually MAKE particles in notepad! >< gj
07-17-2006, 06:30 AM#6
Pheonix-IV
I do everything in notepad too, seriously, a few tips:

Use multiple particle emitters
Make the emitters change color, it looks better
Use larger particles
Add planes, or at least bones, and move the particle emission points around. (This can look really good)
07-17-2006, 04:25 PM#7
JetFangInferno
yeah about that... srry to be off topic but how DO u move particles that are attached to planes or bones around??? is it through sequences???
07-17-2006, 09:01 PM#8
Metal_Sonic64
You need to animate it yourself, although particles themselves can be animated without parent bones or helpers.
07-17-2006, 10:53 PM#9
Pheonix-IV
If you want to move around the origin of the particles (IE: Where they are created at) attach them to a bone and animate the bone, it's sometimes possible to fuck around with using translation vectors in the actual particle script, but its easier to just use a bone and is more likely to work too.
07-18-2006, 10:54 AM#10
Pheonix-IV
Aye, i've stolen and reconfigured the spinny animation used by the Slaughterhouse for horizontal rotations repeatedly. A quick flip and you can get any rotation you want out of it.

If you spend too much time in MDL like me, you'll build up a small library of templates for various much-used things, such as emitters of certain types, color combos that look cool, bones with useful animations attached, so on and so forth.
07-18-2006, 08:52 PM#11
xdI77IHdx
it looks like fireworks ohya and I got some great ideas you could make
1. Fireworks spell and camera view you know make it like watching fireworks
2. Emoticons like type in smile in the game and smiley face appears above head
3.Thats all i got.