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Turning off "Unit Collision"

07-16-2006, 06:28 PM#1
EveningStar
Hi,

I want to create a spell which turns off only "unit" collision, not the full pathing collision, kind of like how Windwalk works. However, I don't want the invisibility that windwalk provides. Is this possible?
07-16-2006, 07:27 PM#2
Fireeye
You can turn it off. Switch to the Object Editor and search I) Art - Elevation - Sample Radius, set it to 0 and then the units should be able to walk through your unit.
But i don't know how to change with trigger.

---Edit---
Found the command:
Unit - Turn collision for Unit on/off
07-17-2006, 04:02 AM#3
EveningStar
Unit - Turn collision for Unit on/off, does pathing collision so you'd be able to walk through trees and cliffs. :( I guess the only solution is to do a Chaos transform?
07-17-2006, 04:55 PM#4
Naakaloh
Try the ability 'Aeth' (Ghost (Visible)).

Edit: I mean try adding it and removing it when the spell is done.
07-17-2006, 04:56 PM#5
The)TideHunter(
Quote:
Originally Posted by Naakaloh
Try the ability 'Aeth' (Ghost (Visible)).

Edit: I mean try adding it and removing it when the spell is done.

Damn! beat me to it.
07-18-2006, 06:56 PM#6
EveningStar
It didn't work :( but thanks for the info. I wonder what it actual do.
07-18-2006, 08:17 PM#7
The)TideHunter(
It dosent work!?!
Ghost definatly lets you walk through units, buildings etc.
I used it in my tower defense map to aviod getting stuck.
07-19-2006, 11:29 PM#8
EveningStar
maybe it only allows you to walk through buildings (there is a data field called Does not Block Building)
07-19-2006, 11:50 PM#9
blu_da_noob
On a side note, setting the fade time on windwalk to -1 will make the unit never become invisible, but it will retain all the other WW effects.