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particle emitters problem >.>

07-16-2006, 08:12 PM#1
map-maker
Well..so im finishing up like my first complete model (meaning model animations texture etc.). The only problem being is that i would like to add a cloud of dust coming up from the ground when he falls on his death animation. I have used Magos Model Editor and have created the dust particle emitter when he hits the ground and everything looks fine in Model Editor(plays only when its supposed to all the anims look fine). I take the model into WC3 and it imports fine but than when im looking at its animations it seems that the dust emitter appears on like 3 of the other animations and it doesnt disappear lagging the animation and making it skip some(i have tested the model without the emitter and the animations work fine). I have no clue as to why the model would work fine in Model Editor and than things mess up in wc3. My friend also tried to add the emitter with the same result. he also tried using Oinkerwinkles Particle Add which made the dust correctly but screwed up pieces of my model(detaching them etc.). Anyone know of a solution to this or why it is happening in the first place?
07-16-2006, 08:47 PM#2
Chriz.
Add them in 3DsMax, maybe it will work then.
07-16-2006, 08:53 PM#3
map-maker
I don't have 3dsmax.
07-16-2006, 11:21 PM#4
Chriz.
Oh, what program are you using to animate then? Sorry I'd be more help but I've only done basic things with Magos' particles (and I just CnPed the time from an existing animation =.=')
07-16-2006, 11:23 PM#5
Blade.dk
Manual MDL editing is your friend, you don't really need tools to add particles. Eventually upload it here, and we can try and fix the particle.
07-17-2006, 12:48 AM#6
map-maker
Code:
ParticleEmitter2 "UNNAMED" {
	ObjectId 58,
	Additive,
	static Speed 100,
	static Variation 0,
	static Latitude 0,
	static Gravity 200,
	static EmissionRate 90,
	static Width 0,
	static Length 0,
	Visibility 14 {
		DontInterp,
		0: 1,
		41: 0,
		2916: 0,
		7083: 0,
		10416: 0,
		14166: 0,
		16666: 0,
		20416: 0,
		25416: 0,
		27083: 0,
		34166: 0,
		39166: 0,
		40500: 1,
		42500: 0,
	}
	SegmentColor {
		Color { 0, 0.313726, 0.415686 },
		Color { 0.0392157, 0.12549, 0.172549 },
		Color { 0.0156863, 0.156863, 0.282353 },
	},
	Alpha { 50, 255, 90 },
	ParticleScaling { 50, 50, 50 },
	LifeSpanUVAnim { 0, 0, 1 },
	DecayUVAnim { 0, 0, 1 },
	TailUVAnim { 0, 0, 1 },
	TailDecayUVAnim { 0, 0, 1 },
	Rows 1,
	Columns 1,
	TextureID 1,
	Time 0.05,
	LifeSpan 3,
	Head,
}
the ObjectId is correct just so you know >.>
EDIT: Whoa! i just tried to test the model in wc3 and it crashed it...this is after i added particle emitters.