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Need Extreme Help with my model!

07-16-2006, 08:31 PM#1
Nazra7
Im new to modelling----Well almost new. What I mean is this is my first susscesful model TO AN EXTENT. One thing is I CANNOT get the skin to work!!
heres the mdl code of the model's texture and materials take note that this model has no team colour or hero glows

Code:
}
Textures 1 {
             Bitmap {
                          Image "NAME.blp",
             }
}
Materials 1 {
             Material {
                          Layer {
                                      FilterMode None,
                                      static TextureID 0,
                          }
             }
}

Yes it has 1 texture and 1 material or should. if i change the textureID to 0 its all black if i change it to 1 its all black but shaded and its all one colour of the team its on when place in the map editor. if i put it on 2 it seems to be textured but its all wrong its all the wrong colour and hue is wrong and it looks like an alien. not what i want. if i put it on 3 and try to import it to the world editor the world editor will crash. is there somthing wrong with this code?^^^^^^^^^^^^^^^ Because i was debating over that the last 2 days. another problem might be the texture itself but i dont think so becuase i tried to use an alpha layer with it and i tried without it didnt change one bit.

if anyone might know what the problem is please help me ive been through 5 diffrent tutorials on this and none of them worked. I use GMax.ive been working on this model for over a week now.

The next problem i having is the animations:
I dont want to make my own cuze it kind of looks crappy so i see these other models with the same animtions as the regular models of warcraft 3. so is there a way to import animations to your model or what? how did the ppl who made models get the animations from other model?
07-16-2006, 08:35 PM#2
map-maker
Code:
Materials 1 {
	Material {
		Layer { // incomplete
			FilterMode None,
			static TextureID 0,
		}
	}
}
Textures 1 {
	Bitmap {
		Image "Path.blp",
	}
}

as for animations you need to make bones and assign them to vertices and than you can transfer animations using the animation transfer tool.
07-16-2006, 08:45 PM#3
Nazra7
oh yeah i forgot to say that it works just fine on warcraft 3 viewer... and thanks for letting me know how to transfer animations map-maker but i still need help with my skin plz
07-16-2006, 08:55 PM#4
map-maker
you have the info reversed...see mine just copy and paste it and put in your path i dont know if thats the problem but...
07-16-2006, 09:06 PM#5
Nazra7
Really? All the other models i see says yours is reveresed. but ill try it

It didnt work the file coundlt even be converted, yuobuls file converter comes up with this error

Error reading model file:
Error (line 1) Expected "", but found ""

got any other ideas?
07-16-2006, 09:19 PM#6
TDR
I have an idea: don't double post. I merged your posts.
This fits better in the mdl editing corner.
07-16-2006, 09:28 PM#7
Nazra7
Thanks alot TDR even though if you would read my post im not sure if its the mdl thats the problem but oh well
07-16-2006, 09:31 PM#8
TDR
I have no experience with the tools you used. The guy managing this section is more experienced with cases like these. If you need something related to actual modelling or animation, then I'm the man.
07-16-2006, 10:23 PM#9
Tim.
Use [code] tags, damnit. I did it for you this time but don't make me do it again.
07-16-2006, 10:39 PM#10
Nazra7
I tried to do what map-maker said again thistime was able to convert but changed absolutly nohting.... Why does the textures have to be so hard to do???????????? help plz!!!
07-17-2006, 01:08 AM#11
map-maker
does your texture have an alpha channel?...
07-17-2006, 08:49 AM#12
Rao Dao Zao
If your getting invisible or oddly coloured models, do make sure that an alpha channel exists and/or is opaque. Warcraft defaults it to invisible if it's not there. That's all I can think of for now, the code looks fine.
07-17-2006, 10:07 PM#13
Nazra7
k i use Photoshop Pro X v 10 ive tried alphaing the texture and it didnt change anything it NOT invisiable just all one colour... black. are the alphas supposed to be white or black? if anyone uses psp 10 can you tell me how to alpha the texture cuze i might be doing it wrong. and if i add any alpha layers do i have to edit the mdl at all to make it work?
07-17-2006, 10:44 PM#14
map-maker
it should be all white.
07-18-2006, 01:37 AM#15
Nazra7
Well i alpha the texture and the alpha is all white.... but the model is still all black it didnt change anything. now what?