| 07-16-2006, 11:09 PM | #1 |
I'm getting really good with blender and I'd like to export my low-poly-but-high-quality ;) models to Warcraft. Right now, using a very ugly combination of biturn, oinkerwinkles and magos editor, I can manage to export my mesh to warcraft, but nothing else. That means no bones, no animations. While making doodads is fun (not really), I'd like to make some units, you know. To put it simple: 1) Does anyone here use Blender for wc3 modelling and could tell me how to export everything? Otherwise.. 2) What's the easiest way(s) to animate a mesh once I manage to diplay it in oinkerwinkle/magoseditor? |
| 07-16-2006, 11:15 PM | #2 |
I know of no Blender exporter for wc3. And you can't animate with those editors as far as I know. But in the mean time, I'd like to see your models. |
| 07-16-2006, 11:19 PM | #3 |
If blender allows scripts you could try to find someone to write an exporter the only thing he would need is the mdx specs, but he can also use mdl directly. And well the scripting language used by blender. |
| 07-16-2006, 11:35 PM | #4 |
Yea can we get some screenies plz :-) |
| 07-17-2006, 04:06 AM | #5 |
You'd think they'd have done it by now considering blender is completely open source. I know of one attempt (warblender) that never really got working. I use blender to model, milkshape to animate, lithunwrap to skin, Guesst's exporter convert, and Magos' modeler to add cameras and stuff... I wish it were simpler too. |
| 07-17-2006, 08:51 AM | #6 |
I heard once that there was a blender to milkshape (or was it the other way?) exporter - I'd say your best bet is to find something like that and use Guesst's exporter. |
| 07-17-2006, 10:24 AM | #7 |
Yeah there are .blend -> .ms3d converters, eventually you can export your model to 3dsmax using .md5 format (DOOM 3) |
| 07-17-2006, 10:38 AM | #8 | |
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| 07-17-2006, 04:46 PM | #9 | |
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Until then I'll use either 3dsmax or milkshape since it looks like both work. I just have to figure out which interface I like the most. Thanks for the help everyone ![]() As for screenshot I got none at hand. I'll post them..soon? ![]() |
| 07-17-2006, 04:52 PM | #10 |
Well if you fancy modding supcom, there are scripts in development: http://www.sup-com.net/dev/blender.php |
| 07-18-2006, 05:23 AM | #11 | |
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Well I hate 3ds max with a burning passion, but I'll be ok. :) |
| 07-18-2006, 05:57 AM | #12 |
if you don't own something you don't necessary have to hate it, you know. |
| 07-18-2006, 06:46 AM | #13 |
... What's that supposed to mean? I did own it... I gave it away. I'm not trying to piss anyone off. You can like it if you want. I just don't like using it... At all. |
| 07-18-2006, 06:48 AM | #14 | |
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IE where can I find some good milkshape->warcraft animation tutorial? I manage to add and name bones (to try an animation transfer) but when I save and import in magos' they move around randomly. Oh, and here's previews of the low-poly models I made from scratch today: A kind of cat warrior where I could (and will) easily remove lots of faces, and a demonic evil...thing...with a messed-up texture. Both unfinished but I guess it's worth posting for the screenshot-hungry people. |
| 07-18-2006, 08:13 AM | #15 |
You need to run the zero joints plugin before you animate, using Magos' importer; aside from that, animate as normal, but beware of really twisty rotation because it does sometimes go a bit squidgy. |
