| 07-17-2006, 08:53 AM | #2 |
Which player did you played? If you play the role of player1, nothing will happen when you leave of course. |
| 07-17-2006, 05:00 PM | #3 | |
Quote:
Good point, the only way to test is Multiplayer. Also, put the event: Trigger: Events
![]() Player - Player 1 (Red) leaves the game with a defeat |
| 07-17-2006, 08:07 PM | #4 | |
Quote:
Well yes, I have a trigger for each player, so I run a lil online test, and ask someone to leave before it is over. I never tested without vex's optimizer because I don't want people to open it up. I guess I was looking for a quick answer but I can run a few more online tests with some people I can trust that won't spread it unprotected. |
| 07-17-2006, 10:41 PM | #5 |
Trigger: Player - Player 1 (Red) leaves the gameThis event definitely works since I use it in all my maps. Aside from the other things that everyone else has mentioned, your trigger might be turned off. |
| 07-18-2006, 01:36 AM | #6 |
I'm not that noob to not know whether a trigger is on or off. I figured it out after all.. when using vex's optimizer the trigger doesn't fire, without it does fire. I have almost all options checked and haven't felt like going through and finding out which one is doing it... so, I'm not sure. |
| 01-21-2007, 03:06 AM | #7 |
I was having that exact problem, and I also use Vex's optimizer. I'll check for a more recent version, otherwise I'll have to find the option that causes it. |
| 01-21-2007, 10:43 AM | #8 |
This thread is over 4 months old... |
| 01-21-2007, 10:50 AM | #9 |
- It isn't Vex's optimiser. - Player(1) returns GUI's player 2. - Player X leaves the game works. |
| 01-21-2007, 12:10 PM | #10 |
We here at WC3C do not partake in the vile act of thread necromancy. Let the dead rest in peace. |
