| 07-17-2006, 07:56 PM | #1 |
Attatching special effects to units, I know default is overhead... What would be the code for just on the unit itself, rather then overhead. |
| 07-17-2006, 08:07 PM | #2 |
There is no "on the unit itself". You have to specify _somewhere_. Copied from some old text-file, choose from the following: Code:
Attachment Point Names: overhead (floats over the unit's head, but doesn't sway with the head as it animates) head (sways with the unit's animation) chest origin (usually at the base of a unit's feet) hand foot weapon (for heroes) sprite (for buildings) medium (for buildings) large (for buildings) Attachment Point Modifiers: left right mount (for mounted units) rear (for quadrupeds) first (for buildings) second (for buildings) third (for buildings) fourth (for buildings) fifth (for buildings) sixth (for buildings) rallypoint (for buildings) |
| 07-17-2006, 08:22 PM | #3 |
I think "chest" is the one from the list you're looking for. Attaches to the core of the unit, or the 'unit itself'. |
| 07-17-2006, 08:58 PM | #4 |
Chest is normally the center of the model or a main point of the model. Origin is the same, but normally as lowest Z the unit goes. |
| 07-17-2006, 09:35 PM | #5 |
Yah mainly just looking for the best for ensare or web effect, I ntried overhead but yah it was a bit too high above them. |
| 07-17-2006, 10:28 PM | #6 |
Try origin for those effects. You dont want them moving with the unit's animations. |
| 07-18-2006, 04:27 PM | #7 |
Definatly origin, if you want a effect that looks placed or attached to a unit, origin is your only human option, unless you want it to look silly. |
