HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

UNDERWORLD: TLON - Music Track released + New Shots and Info

07-18-2006, 10:39 AM#1
desmasic
UNDERWORLD: The Legend of Nephthys
by Nikhil Sharma (aka, desmasic)

- CryptiKarma.com (Homepage)


MUSIC: Download Azhur by Underworld composer, 'Fernando Cavalcanti Jeronymo' (SnakeEyes). There are total 10 tracks planned, out of which 4 are done and ready for Part-1 release already.



Storyline..
Before there were any races, planets, galaxies or even life itself, the 13 Ancients of Ages created 13 Titans, their lesser representations to expand their knowledge by learning more of each others powers as each Titan represented the Elder who created him/her through not only emotions but powers as well. One of the created Titans was Nephthys, representing Kali, the most powerful and most respected ancient of them all.

Few ages later, Titans started imitating their masters by creating different planets, creating life on them, and then creating their own lesser representations called Gods. Their (Gods) purpose was to serve as a representative of the higher beings (Titans) for the evolving races in countless, now self creating planets. Each Titan represented their own realm in the universe, managing their gods and learning from them just like the Ancients did with Titans. As the mortal and immortal races of those 'realms' prayed to the countless variations of the gods, the Titans felt a new power brewing inside themselves, their knowledge of the 'ages' (existence) growing. These powers channeled through the Titans to the Ancients who were intrigued by the abilities & learning's of their creations. But no one was more intrigued than Kali, who soon passed on the arts of KalCharis, a new kind of magic created using the forbidden dark secrets of ages by herself, to Nephthys so instead of wasting time learning the pure secrets of ages, she could gain an edge among other titans and learn and gain much darker secrets. Nephthys, fascinated by the power of KalCharis did exactly what Kali wanted her to do.. and went even further.
Read More..



Few Underworld Features..
- Amazing Level Design: You have seen the shots. Underworld's main aim was and still is to be the most detailed campaign EVER created for Wc3. You better believe it.

- High-Res Textures: Most textures (rocks, trees, units skins.. etc.) were recreated from scratch to be of higher detailed than default Wc3 textures.

- New Special Effects: Again, you will find that majority of the special effects were re-done or created fresh for this campaign specifically.

- Amazing Ambience & Custom Music: Underworld features over 8 NEW amazing music tracks created by the composer, Fernando Cavalcanti Jeronymo. Complimenting the music are high quality environment sound effects bringing the fictional world of the Underworld to life.

- Pure RPG: Mainly inspired from the Baldur's Gate 2 & Zelda series, Underworld is a pure RPG. That means, no more building units/buildings armies, no more saving town for 5 min's, or no more 'one man army' heroes capable of destroying or saving whole world alone. This time you aren't waging a war, you ARE a part of one..

- Multiple Choiced Gameplay: That's right. Depending on what choices you make when playing the game, what friends/enemies you make, what roads you choose to complete a quest, the game will change accordingly. Killed a main character? You better make sure that no one knows YOU were the killer. Killed a helpless animal in some farm? Make sure the farmer wasn't nearby.

- AI For Every possible Unit: Hell, even a small spider in a forest has a simple AI attached to it. Creeps are smarter, way smarter and pain in the ass compared to any other map/campaigns you have played.

- Balanced Heroes/Units/Abilities: No, you can't go on saving the world all by yourself. You won't gain full XP just by killing 7-8 creeps. Actually, the majority of level-ups are gifted, discovered or awarded to you. With so many abilities to choose on a new level, levelling up was never this fun and satisfying.

- Active World: For a fictional world, you'd be surprised to find majority of people doing something.. 'realistic' for a change.




FEW SCREENSHOTS
- Link to Gallery





The first part (Granth-0013) will be ready for release by next month.. after the release of beta 3 to the testers. Now forgive my ignorance here last time (about posting rules) and let me know if this post is good enough.. and I will update it if it's not
07-18-2006, 10:54 AM#2
Whitehorn
There's a nice ethos about those screeshots.
07-18-2006, 11:13 AM#3
Metal_Sonic64
The high-res textures are greaat for those scaled up pillars, and the rest look great too. How big are they, 512 or 1024?
07-18-2006, 11:16 AM#4
Captain Griffen
Looks good, but I'm always skeptical of anything that hasn't actually gotten anything much visible done and released (probably due to watching so many such projects vanish).
07-18-2006, 12:00 PM#5
desmasic
@White
Yeah, it's completely build around a race and story, look wasn't random. Not to mention I am faking bloom effect to heavy visual.. 'enhancements' with only wc3 tools and minus and scripting additions.


Quote:
Originally Posted by Metal_Sonic64
The high-res textures are greaat for those scaled up pillars, and the rest look great too. How big are they, 512 or 1024?
Both. For few models I had to go lower since Wc3 started crashing (bad UV mapping does that). Other than that, I am redoing as much stuff as possible with high res textures. Oh, and yes, these textures will be released to wc3 community when the first part is out next month.


Quote:
Originally Posted by Captain Griffen
Looks good, but I'm always skeptical of anything that hasn't actually gotten anything much visible done and released (probably due to watching so many such projects vanish).
Don't worry, unlike most big campaigns out there, I started with mapping first. I just started added new models and redoing textures as the level design started ending. My main focus has always been the level design (you all call it 'terraining'), so that helped me finish the campaign without any reason to kill it, or depend on team of 20 for new models. I just used the stuff that's available for download, and there you go..

BTW, 2 betas have already been released sometime back in June.
07-18-2006, 11:14 PM#6
HernanG
Wow, looking nice, dunno why those screens have an excellent atmosphere...