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Domino Theory

07-18-2006, 03:09 PM#1
Rising_Dusk
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DOMINO THEORY
v1.2

Description: The caster makes a perfect series of copies of itself, copying itself in a domino-falling fashion (One after another) until the maximum amount is achieved. Then whenever the real caster is dealt damage in combat the positions of the images and the caster will shuffle around, confusing the opponent but not hindering the caster.

Background: This spell is made specifically for use in Spell Session #6 on wc3c (Here, duh!). It is fully written in jass and completely follows the JESP manifest.

Quote:
New Stuff:
v1.0: Spell created and submitted for critique.
v1.1: Took care of the attack-targetting thing by hiding and unhiding really fast then reselecting the unit.
Also went through and renamed all instances of the handle variables to their traditional counterparts.
v1.2: Changed all FlushLocals() to FlushHandleLocals(). This makes it fully compatible with KaTTaNa's handle vars system.

Special Thanks: All credits to anything I used are in the map, but I'll also do it here. Thanks to Vex for making JESP, and thanks to Wc3c for hosting another fun contest for me to partake in! I'm really proud of my spell this time around, and I'm glad it did well!
I would also like to thank the happy people of this site for electing my spell to win the contest.
It really means a lot to me that you liked my work. ^_^
Attached Images
File type: jpgDominoTheory.JPG (80.3 KB)
Attached Files
File type: w3xSpellSession6_DominoTheory_v1.2.w3x (49.1 KB)
07-18-2006, 06:26 PM#2
Freakazoid
Do you even know what is the Domino theory
07-18-2006, 08:21 PM#3
Vexorian
Is there a domino theory? I've heard about domino effect but not about the theory. *grabs wikipedia* *crossers fingers* - hope it was not vandalized.

preapproval


Before I aprove it:
- Use the standard names for the handle variables functions to prevent the users conflicts

Also have you tried ordering the attacking unit to stop so it won't try to continue attacking the original unit?

07-18-2006, 08:43 PM#4
Rising_Dusk
Domino Theory was just a name I used to describe the motion with which the images are created.
There is no such thing in real life, closest indeed being the Domino Effect.
Besides, it's just a spell name.

And I'll get right on the Classic Handle function names.
Expect an update shortly.
07-18-2006, 08:45 PM#5
Fulla
Quote:
Also have you tried ordering the attacking unit to stop so it won't try to continue attacking the original unit?

Yes I was going to mention that?

Could you add locust to casting unit for like 0.1 seconds
Or a better solution :-)
07-18-2006, 08:46 PM#6
Vexorian
locust has the disadvantage of having permanent side effects. You probably can just hide the unit for a centisecond
07-18-2006, 09:23 PM#7
map-maker
domino theory
n.
A theory that if one nation comes under Communist control, then neighboring nations will also come under Communist control.
A theory that one event will set off a train of similar events.

ya but anyway spell looks cool ^^
07-18-2006, 10:23 PM#8
Rising_Dusk
Ok, updated.
Took care of the attack-targetting thing by hiding and unhiding really fast then reselecting the unit.
Also went through and renamed all instances of the handle variables to their traditional counterparts.
07-19-2006, 10:29 AM#9
blu_da_noob
That would have a rather large delay on BNet (the reselecting), so I'm not sure that would be a particularly fun solution. Doesn't making a target invulnerable stop the attack order on it?
07-19-2006, 12:17 PM#10
Meanie
Found one really crappy thing about this spell...Nice spell though

My ranger casted Domino and one of her copies where created in the forest where it couldn't reach the others, i saw it and "what the heck, wont do me any harm" but when i continued i got struck and my real form was moved to the position of the ranger stuck in the forest! So i couldn't do anything!

No idea how to fix this tho. If blizzard wasn't so dumb and led us to set the move speed to 100000 and order the unit to walk to the caster and see if he reaches her within 0.01 seconds

Ones again....magnificent spell
07-19-2006, 02:49 PM#11
BertTheJasser
Just check pathing at the point for with x/y and check it again by creating a item and calclating the distance. If distance>10 the the item was moved automatically, so the area is not pathable.

Nice idea.
07-19-2006, 03:17 PM#12
Rising_Dusk
The reason that happened meanie is because in my terrain I loosely place trees.
If you tightly pack trees, the spell DOES check pathing, so it will not spawn in trees or or impossible to reach places.

Blu, want me to update with the invul bit instead of hiding?
I hadn't even thought of the usability on BNet, just blindly did what Vex suggested.
I can update it though.

And thanks Bert, glad you like it. :D
07-22-2006, 06:43 AM#13
SteelGopher
Had a few problems myself while testing this out. Went around the map testing out how it reacts and all then I got to the "boss"

I trigged the ability and everything was working fine until all the images were dead. I kept swapping positions with one of the mobs even with my images down. I have a replay of it if you need to take a look.
07-22-2006, 08:06 AM#14
Rising_Dusk
By all means, upload it.
I double checked the code and it properly updates when the images die.

I'd like to see it.
07-22-2006, 09:22 AM#15
SteelGopher
There it is. Starts bugging out at 2:40~


Note: I popped on the "iseedeadpeople" cheat so I could see everything.
Attached Files
File type: w3gDomino Error.w3g (44.3 KB)