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There a fatal error when i open my map...

12-30-2002, 03:41 PM#1
Guest
I need some help, i make a map, and everytime i want to play in my map, there a bug and the game crash and it say FATAL ERROR! with a lot of stupid number after that... Thats the third time that happen to me. Some month ago, i make a ww3 with new skin, new spell, full new techtree and the game crash when i try to play my map....This time, there no new spell, no custom skin, but all item and unit are new(i changed all units) and the game crash...I would like to know how can i fix that?!?! 3 of my best map crash the game...and i work a lot to my make them... :(
12-30-2002, 03:42 PM#2
Azumarril
ok
1.are there any loops in your map.
2. are you pressing test map?
3. what type of map are you making?
12-30-2002, 04:04 PM#3
Guest
1.are there any loops in your map? My english suck too much so i dont know what loops mean...
2. are you pressing test map? I never press test map.
3. what type of map are you making? Im making a RPG (i dont make any cinematic).

I make the terran, i put doodads, all units and items are new. There a few trigger that spawn unit, 1 skeleton archer per 10 seconds using the animate dead special effect when they appear(max of 6 skeleton archers). I also make a town with some peasant harvesting lumber and unit that patrol in the town. There some troll in a forest and murloc in a river, there also a few Gnoll near the town.
Size:160x160
Tileset: Lordearon Summer.
That the description of my map...

I was trying to play my map because i would like to see if all my unit are k and if my terrain is k...
12-30-2002, 04:09 PM#4
Azumarril
are you sure it is 10 seconds?
and are you sure it's 6 max skeletons?
12-30-2002, 04:21 PM#5
Guest
Event - Every 10 seconds of game time

Conditions - (Number of unit in (unit in region))Less than 7

Action-
Unit - Create 1 Skeleton Archer for neutral hostile at (center of region) facing (position of (triggering unit)
Special Effect - Create a special effect attached to the origin of (last created unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdx

I try this trigger in another map and it work, i think the bug is not coming from my trigger...but i dont remember if its .mdx or .mdl at the end of Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget. mdl or mdx?!?!?!