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Wight Priest

07-20-2006, 12:15 AM#1
map-maker
for no reason really..just made to be made. im working on animating him and skinning >.> i tried to keep it as low as i could in poly count but ended up with around 1400 >.> anyway ya modeled in milkshape 3d. time is around 3h 30m.
Attached Images
File type: pngwightpriestzj3.png (33.8 KB)
07-20-2006, 12:47 AM#2
Taur
err is it supposed to be a wc3 race? Coz I really cant make out what it is.
07-20-2006, 01:26 AM#3
map-maker
no its not..sorry for the bad angle. its like a race in dungeons and dragons i guess >.>
07-20-2006, 08:24 AM#4
abriko
U know, a low poly model without texture can't really look like something good...
07-20-2006, 08:42 AM#5
Whitehorn
Arms are too long, and it's not much like the conept at all.
07-20-2006, 10:21 AM#6
HatewarE
looks like some of the back faces are on the wrong side (look at the model when the display mode is "flat shading") and you should weld the different parts of the body. But since this was made in milkshape all I can say is -> haha, milkshape is t3h_suxxorer (already only because of the time you spent on that model)
07-20-2006, 05:11 PM#7
map-maker
he has a cloth on his back...backfaces are fine and everything is welded...i had a different picture to work off of btw...its not exactly the same as that concept art that is the one thats in dungeons and dragons i guess..the arms are that long in the picture i used so ya >.>. and milkshape is awesome for low poly modeling, everything is made with vertexes and faces by hand is why it took longer
07-23-2006, 08:55 AM#8
Werewulf
max is very fast, milky has very sluggish and not many user friendly tools. Max has a wide range of tools and options. Like champering and a very lovly beveling tool.

(sorry for my spelling mistakes..eek.)

But milkshapes bone and animating options are very simple and lovly.

but i like the model, would be a good zombie monster.
07-23-2006, 11:59 AM#9
TDR
1400 polygons for THAT???? God dammit man, that means you have a serious waste of polygonse there, you should clean it up, because that sure dosen't look like a 1k poly model. Show me a wireframe, please.