HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Can a unit level up and earn skills without being a hero?

07-20-2006, 05:28 AM#1
Sardius
I know you can give unit abilities levels and give non hero units levels, but is it possible to level up or gain ability levels without being a hero?

If not, is it possible to hide the hero icon of a unit in the upper left corner of the screen?

Also, can you make it so Wind Walk is a targetable skill?
07-20-2006, 08:02 AM#2
Fireeye
You can level the abilitys for normal Units, but you have to trigger it.
But i suggest to use heros, it is possible to remove the hero icon, go in the Object Editor and select your hero, search F) Stats - Hide Hero Interface Icon and set it to true.
You can, but it's trigger work again and if you search a skill, i don't know any target ability, which provides invisibility, speed bonus + crit. strike.
07-20-2006, 08:26 AM#3
Whitehorn
You could simulate an experience system, or you could just have upgrades for units.
07-20-2006, 12:39 PM#4
StockBreak
Quote:
Originally Posted by Sardius
Also, can you make it so Wind Walk is a targetable skill?
Use an ability like "Unholy Frenzy" (or similar) and make a trigger like:

- A unit starts the effect of an ability
- Target has "Unholy Frenzy" buff is TRUE
- Remove "Unholy Frenzy" buff
Add "Dummy Wind Walk" to Target
Issue Target to use "Dummy Wind Walk"

And another trigger like:

- A unit starts the effect of an ability
- Ability being cast equal to "Dummy Wind Walk"
- Unit Remove "Dummy Wind Walk" from Triggering Unit

I hope it helps. You can also use an ability which has no buff, but you can't detect exactly if the unit is effectively hit by the spell (in case of Spell Shield).
07-20-2006, 04:55 PM#5
Sardius
Well I tried this, and it isn't working, any idea why?

Trigger:
Wind Walk
Collapse Events
Unit - Blade Familiar 0000 <gen> Begins casting an ability
Collapse Conditions
(Ability being cast) Equal to Wind Walk
Collapse Actions
Unit - Add Wind Walk to Druid Familiar 0005 <gen>
Wait 0.50 seconds
Unit - Order Druid Familiar 0005 <gen> to Orc Blademaster - Wind Walk
Wait 0.50 seconds
Unit - Remove Wind Walk from Druid Familiar 0005 <gen>

I don't nessecarly need the skill to be targetable... But its a skill my Blademaster Hero's familiar is going to have, so when the familiar casts wind walk, I want it to apply to the familiar and the Blade Master. It does't need to be targetable, just needs to effect the both of em.
07-20-2006, 07:54 PM#6
Freakazoid
Try searching before posting,.. Ill help you.

http://www.wc3campaigns.net/showthread.php?t=82783
07-21-2006, 01:31 PM#7
StockBreak
Quote:
Originally Posted by Sardius
Well I tried this, and it isn't working, any idea why?

Trigger:
Wind Walk
Collapse Events
Unit - Blade Familiar 0000 <gen> Begins casting an ability
Collapse Conditions
(Ability being cast) Equal to Wind Walk
Collapse Actions
Unit - Add Wind Walk to Druid Familiar 0005 <gen>
Wait 0.50 seconds
Unit - Order Druid Familiar 0005 <gen> to Orc Blademaster - Wind Walk
Wait 0.50 seconds
Unit - Remove Wind Walk from Druid Familiar 0005 <gen>

I don't nessecarly need the skill to be targetable... But its a skill my Blademaster Hero's familiar is going to have, so when the familiar casts wind walk, I want it to apply to the familiar and the Blade Master. It does't need to be targetable, just needs to effect the both of em.
Some hints:
- Use Starts the effect of an ability instead of Begins etc...
- You don't need the first wait 0.5
- I suggest you to make another trigger like (Druid Familiar starts the effect of Wind Walk, then remove it) instead of waiting.