| 07-20-2006, 06:14 PM | #1 |
I have created 8 familuars, all of which use a missile, ability or buff for their unit... As you can see below. My eight familiars... However, I've noticed something, when using them as a unit, they have no portrait, just an epileptic flash... I'd like to use their unit model, as their portrait model as well... Can someone help me? EDIT: Eh wtf? Just now when I went and tested the map, I noticed that the portraits DID show the unit model as I wanted, but I did absolutly nothing that would have caused this, and its only happened this once, but it also broke again and the portraits dissappeared while I was in the same testing session and didn't re-appear. This totally boggles my mind. Also I noticed when these familiars are the target of any buff or spell effect, the spell is completely invisible, like Lightning Shield for example, the spell does take effect but you cannot see it... How can I fix this? |
| 07-24-2006, 09:48 PM | #2 |
| 07-24-2006, 09:53 PM | #3 |
just to notify you about it, the link doesn't work, it's an invalid thread.. |
| 07-25-2006, 12:04 AM | #4 | ||
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To solve your problems, you have to make a custom model. To add a portrait camera, and to add attachment points. That shouldnt be too difficult to make really. |
| 07-25-2006, 09:29 AM | #5 |
The "random camera angle" is actually the last camera the portrait bitty used; the camera from the last unit you selected's portrait file. Explore Magos' Model Editor for good camera and attachment point adding. |
| 07-25-2006, 07:34 PM | #6 |
Yah I downloaded Magnos Model Editor and I was able to add camera's for the portrait easily for all my familiars... I am encountering difficulties when it comes to adding attatchment points though... Not sure how to do it correctly... I know its through Node Manager: Create Attatchment... For one of my familiars I tried adding an attachment under one of the two "Planes" But I'm not sure what else to do... I tried to test it and when he had Lightning Shield cast on him, the effect DID work but it appeared way above his head, and I'm not sure what to do about it... 1.) How do I determine the values I need insert for my attatchments? 2.) Do I only put one attachment per plane? 3.) How do I determine whether or not its "origin" or "head" or "overhead" etc etc. |
| 07-26-2006, 05:17 PM | #7 |
Ok, I figured it out mostly. I got most of my attatchment points setup where the need to be for my familiars... But scaling size is a problem for the effect, since some of my familiars are scaled quite differently, anywhere from .80 - 2.50 the special effect that appears on them, or their auras have a huge range in size... This is despite the fact I checked the "Don't inherhit scaling" box on all of my attatchment nodes, for origin, chest, head and overhead. For example my sword familiar scales at .80 so any effect that appears on him is quite small... My Ice familiar is 2.50 so any effect that appears on it is HUGE... If checking the "don't inherit scaling" box for my attatchment doesn't work then what do I do to fix this? |
| 07-31-2006, 01:29 AM | #8 |
Is this even a model editing issue or a different area all together? considering no one at all appears to have an answer for me on this issue. |
| 08-07-2006, 03:35 PM | #9 |
Or actually, how about a different solution so I don't have to use unit scaling in the object editor... If no one knows how to make spell effects not scale... Is it possible to use magos editor to simply increase the size of the entire model? |
| 08-07-2006, 04:04 PM | #10 |
Don't Inherit Scaling for bones applies only to stuff within the model. There's an object editor setting, "scale projectiles" I think it is, that covers attachments and stuff. I think. ![]() |
| 08-09-2006, 04:27 PM | #11 |
Nope, scale projectile only works on their actual projectile attack for artillery or missile... It has no effect on any other spell effects... As I already have this flagged for most of my familiars. Or actually, how about a different solution so I don't have to use unit scaling in the object editor... If no one knows how to make spell effects not scale... Is it possible to use magos editor to simply increase the size of the entire model? |
